Senior Networking Programmer

LunchBox Entertainment
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This position has been closed.
March 3, 2022
Full Time

LunchBox Entertainment is looking for a Senior Networking Programmer to implement non-gameplay networking for a server-authoritative game. Looking for a candidate who has used multiple different networking solutions. Responsibilities include, developing our networking infrastructure, planning networking fundamentals from different networking solutions, client/server development, lobby programming, and cloud server hosting services.  Applicants should be self-motivated and have experience working on a team. All work will be remote.

What you'll get to do:

  • Lead the design and planning of multiplayer infrastructure from networking solutions down to cloud server service integration.
  • Develop backend networking solutions for the next generation of MOBA
  • Find and optimize solutions for transporting data arrays
  • Develop user authentication and matchmaking systems
  • Develop a Lobby system
  • Create Client / Server with a networking solution
  • Lead the integration with BaaS providers such as AWS GameLift, or Azure PlayFab

What we are looking for:

  • Networking experience on at least one commercial release of at least 10,000 sales
  • Experience beyond implementing networking services like Photon.
  • Individuals who are enthusiastic about networking architecture and technologies
  • Experience with many facets of networking infrastructure who can make recommendations and decisions based on prior experience

Nice to haves:

  • Experience working in the Unity Engine. 
  • Working experience with multiple networking solutions, such as Photon PUN and/or BOLT, Mirror, MLAPI, TNet, etc
  • Networking for consoles. 
  • Experience working with BaaS’ such as Playfab and Amazon Web services.
  • C# and gameplay programming. 


Please email your resume, portfolio, and any additional relevant experience to: 

Programming & Development
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