3D Character Animator

Maschinen-Mensch
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This position has been closed.
Posted
October 25, 2021
Contract
Anywhere
Remote

Hello! We’re Maschinen-Mensch, an independent game studio founded in 2014 in Berlin, Germany. We made Curious Expedition 1 & 2.

Do you love creating characters in games? Do you have experience with both the artistic and technical aspects of animating characters in Unreal Engine?

We are looking for a versatile animator that can take responsibility for rigging, animation and implementation of characters and other assets for our next unannounced project.

Your profile:

  • Stylized Key Animation for game characters
  • Experience working with Unreal Engine and game animation implementation
  • Experience in animation: timing, dynamics & body mechanics
  • Rigging and skinning

Bonus:

  • Character modeling (any software)

This role is for an anticipated length of 12 months, with a chance of extending beyond that. We’re ideally looking for someone full-time, but part-time could also work if that suits you best — let’s talk about it.

Working remotely is possible, but we’re looking for someone who’s able to work and be available online during our core hours of operation 10am to 5pm CEST. If you’re based in Berlin (or willing to relocate) that’s definitely a plus, so that we can eventually work together in person once it’s safer to do so again. Our studio is located at Saftladen, an indie game collective and co-working space for game developers that we co-founded in 2015.

We particularly encourage applications from women, people with disabilities, people of colour, and other groups that are underrepresented throughout the game industry.

Earliest start date: February 2022

How to Apply:

If you are interested in working with us, send your CV and portfolio or links to examples of your work to jobs@maschinen-mensch.com

Job ad published in October 2021. As long as this page is online, it means we're still accepting applications!

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About Us

Maschinen-Mensch is an independent game studio from Berlin founded in 2014 by Johannes Kristmann and Riad Djemili. We love creating games using a mix of carefully hand-crafted elements and procedural gameplay to create unique experiences for players. Our first game Curious Expedition sold more than 250.000 copies across all platforms.

As a studio we aim to offer opportunities to local artists and creators and strive to be a part of the vivid, wonderful Berlin indie scene through collaborations, events and our shared office space and collective, Saftladen.

About Our Games

Curious Expedition 2 is a narrative roguelike adventure set in a reimagined version of the late 19th Century. Players take on the role of an intrepid explorer on a quest to discover the secrets of mysterious islands appearing out of nowhere. Using a combination of hand-crafted and procedural gameplay and story elements, the game creates completely unique and epic adventures every time you play.

One of our goals for the sequel was to make it more approachable than the first title, without reducing the complexity and depth. We also wanted to explore a different artstyle, inspired by classic Franco-Belgian comics of the 20th century: we think Curious Expedition 2 looks like no other game on the market and we’re really proud about that!

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous historical personalities, players will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. They will put on their pith helmets and khakis and make their way through a lush, procedurally generated world full of wonder and mystery.

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