Game Designer

Maschinen-Mensch
alert with exclamation point inside a cirle
This position has been closed.
Posted
July 19, 2022
Full Time
Anywhere
Remote

Hello! We’re Maschinen-Mensch, an independent game studio founded in 2014 in Berlin, Germany. We made Curious Expedition 1 & 2 and Codecks.

We are looking for a Game Designer to join our team and work on our next, unannounced project.

Your responsibilities:

  • Working with our innovative procedural level design tool, you will design level segments and tune the placement of level geometry and gameplay actors
  • Take ownership over the quality of the game, driving meaningful game design changes and improvements
  • Prototype with Blueprint Visual Scripting
  • Document your work

Requirements:

  • Demonstrable relevant examples of work with Unreal Engine (4 or 5)
  • Knowledge of Blueprint Visual Scripting
  • Experience with level design
  • Willing to work with procedural systems
  • You are self-motivated and curious about new, experimental systems
  • Fluent in English

Nice to have:

  • Shipped a game before

What we offer:

  • A relaxed, family-friendly, no crunch policy working environment
  • Being part of a small, diverse, international team
  • Competitive salary
  • 25 days paid yearly vacation
  • The opportunity to work on a brand new game from an early stage

Working remotely is possible, but we’re looking for someone who’s able to work and be available online during our core hours of operation 10am to 5pm CEST. If you’re based in Berlin (or willing to relocate) that’s definitely a plus, so that we can eventually work together in person once it’s safer to do so again. Our studio is located at Saftladen, an indie game collective and co-working space for game developers that we co-founded in 2015.

We particularly encourage applications from women, people with disabilities, people of colour, and other groups that are underrepresented throughout the game industry.

Earliest start date: August 2022

How to Apply

If you are interested in working with us, send us an email with your CV and links to examples of your work.

Job ad published on July 13, 2022. As long as this page is online it means we're still accepting applications!

About 
Maschinen-Mensch

Maschinen-Mensch is an independent game studio from Berlin founded in 2014 by Johannes Kristmann and Riad Djemili. We love creating games using a mix of carefully hand-crafted elements and procedural gameplay to create unique experiences for players. Our first game Curious Expedition sold more than 250.000 copies across all platforms.

As a studio we aim to offer opportunities to local artists and creators and strive to be a part of the vivid, wonderful Berlin indie scene through collaborations, events and our shared office space and collective, Saftladen.

Featured Game
s

Curious Expedition 2 is a narrative roguelike adventure set in a reimagined version of the late 19th Century. Players take on the role of an intrepid explorer on a quest to discover the secrets of mysterious islands appearing out of nowhere. Using a combination of hand-crafted and procedural gameplay and story elements, the game creates completely unique and epic adventures every time you play.

One of our goals for the sequel was to make it more approachable than the first title, without reducing the complexity and depth. We also wanted to explore a different artstyle, inspired by classic Franco-Belgian comics of the 20th century: we think Curious Expedition 2 looks like no other game on the market and we’re really proud about that!

Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous historical personalities, players will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. They will put on their pith helmets and khakis and make their way through a lush, procedurally generated world full of wonder and mystery.

Recent
Game & Level Design
jobs
Thank you for joining! New issues are sent every Wednesday!
Oops! Something went wrong. Please try again.