We are a Headhunting company who deal wholly with the games industry. We place programmers, designers, artists, and operational staff within games studios, working with small 10 staff indie studios all the way up to industry giants. Recruitment is a lot like sales, you are selling the job to candidates so an outgoing personality would be a great fit!
Your week will include building projects on LinkedIn Recruiter with qualified candidates for our roles (covering the Art, Programming, Design and Operations disciplines), writing Adverts, talking to studios and general admin. We work with a lot of international studios so being able to speak an additional language would be great, we currently work with a lot of eastern European studios, as well as Japanese, French, Spanish and Portuguese.
We do work with games studios so we do play a lot of games ourselves, an ideal fit would be a person who also loves gaming as we use our own knowledge of the industry quite a bit.
You must be fluent in English (reading, writing and spoken), passionate about the Gaming Industry, comfortable speaking on the phone and getting in touch with Game Developers via LinkedIn, Twitter, and other platforms.
Would be preferable if you could be in the office, we are right by the train station in Sheffield city centre. A laptop and desk will be provided! We do a daily catch up if you are not based in the office using Discord. You are free to choose your own 5 workdays between 8am and 8pm, with 1 hour of unpaid lunch and will be paid £8.75 per hour. Our building has disabled access.
What is META?
META Headhunting was built on one-simple value. Using the most effective tactics available, to source the right talent for your game studio.
We are gamers, we love to work with game studios, to help find the right talent for the games we want to play. Using the effectiveness and strategic of hours of RTS experience, and the precision of quick scoping on Guardian in Halo 3 we ensure you find the right talent for your studio every time. Tailoring our approach like a well-built sims house, it's hard to find a talent partner like us.
We’ve found that often, the best candidate for the role is already in a job, at the top of their game! So we target those individuals first because that just makes sense. But because this aspect of recruiting has a barrier to entry slightly higher than sending out a mailshot, less people do it.
And while we’re working on taking the best talent from your competitors and bringing them to your doorstep, we complement the approach with job adverts that are written to actually sell your role.
Most of all we are headhunters who are human, and love this industry, in which we have our own values of never working with studios who crunch, and making sure we help build diverse and inclusive teams.