Might & Delight are looking for a Lead QA Engineer for a full time position in our office in Stockholm.
We have a strong relationship with our fans and our community and you will be our main link with them in regards to communicating builds and issues during our production and Early Access period and ongoing future maintenance of our game on Steam after release.
You will work closely with the designers and programmers to find ways to improve the quality of our game.
Using an ongoing build creation schedule you will make sure an up-to-date tested and stable build of the game can be created when needed. You will plan releases together with leads, and manage build versions over different environments.
We’re looking for:
It’s meriting if you have experience of:
Please send your application to email@example.com
About Book of Travels
Venture out into a living, breathing fairytale world. Craft a character with its own unique personality and explore the open land however you choose. Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (tiny multiplayer online).
About Might and Delight
Might and Delight is a small independent game studio based in Stockholm, Sweden. Founded in 2010, the studio has released over twenty projects including games, digital books and artwork, all of which have a highly crafted visual style and explore emotionally engaging themes such as motherhood, loss, freedom and solitude.
We take our inspiration from many sources including art, history, music and folklore. All of our games have a unique aesthetic and we work hard to craft digital experiences that are beautiful, immersive and emotionally provocative.
The games we make at Might and Delight don’t fit neatly into genres, but what they have in common is the way they allow players to explore, speculate and reflect. Our workstyle is similarly reflective and we think that this results in games which aren’t just something a bit unexpected but that also have a lot of integrity. We enjoy connecting with people outside of the games industry and beside our own productions we engage in collaborations with art institutions, museums and libraries.