Graphics Engineer

Monomi Park
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This position has been closed.
May 7, 2022
Full Time
United States

Monomi Park is seeking a talented Graphics Engineer to join our team!

We’re looking for a Graphics Engineer to join development of our hit game, Slime Rancher, as well as the exciting games we cook up in the future. Candidates should be well-versed in software engineering practices, programming, debugging and optimization.

As Graphics Engineer, you will collaborate closely with our artists and engineers to create and develop visual content for our flagship game, Slime Rancher and potential future releases. You should be passionate about writing high-performance code using cutting-edge real time rendering systems. You should possess an independent mindset with ownership over the rendering pipeline, as well as excellent interpersonal skills in order to collaborate within our growing but close-knit team.

Monomi Park is located in sunny San Mateo, CA, but we're open to US-based remote candidates.

The position will be expected to perform the following at Monomi Park:

  • Play our games and understand them intimately.
  • Design and implement new visual features in real-time rendering
  • Design, implement, and iterate on development tools for artists
  • Collaborate with artists, designers and other engineers to develop and refine key systems
  • Manage performance profiling and optimization tasks and provide guidance to the art and design teams regarding performance costs.
  • Evaluate and support the creation of custom shaders for in-game special effects
  • Provide support and assistance in the implementation of compute shader-based solutions for various in-game systems
  • Write robust and easy to maintain code for multiple projects at once
  • Identify and resolve pipeline issues and discover opportunities for improvement
  • Work with the QA team to debug and resolve graphical issues over a range of recent consoles

Candidates should have the following qualities:

  • Bachelor’s degree in Computer Science, Computer Graphics, Computer Engineering, or related field
  • 5+ years of relevant experience
  • Strong 3D math skills and the understanding of 3D game engine design and various rendering techniques
  • Experience with deferred rendering pipelines
  • Experience with performance profiling and optimization
  • Excellent interpersonal skills and comfortable working in a highly collaborative environment
  • Self-motivated under limited supervision

Bonus Skills:

  • Experience with the C# programming language
  • Experience developing with Unity
  • Experience working with Unity's HDRP and SRP
  • Experience working with compute shaders and GPU processing jobs


  • No Crunch
  • Unlimited PTO
  • 401K Matching
  • 100% Paid Medical/Dental Coverage
  • Remote Work Options
  • Fun and Innovative Culture
  • Generous Reimbursements

Monomi Park

About Us

Monomi Park is an independent game development studio located in San Mateo, CA. We are the developers of Slime Rancher, a critical and commercial success and among Steam's best sellers for 2016 and 2017. We recently released Slime Rancher: Plortable Edition for the Nintendo Switch, and are currently developing the highly anticipated sequel to our classic game: Slime Rancher 2 (due out in 2022).

Monomi Park has a laid-back atmosphere, fantastic health insurance for all employees, does not crunch, and values the voice of every member of our team.

About Slime Rancher

Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes.

With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner!

Programming & Development
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