Monomi Park is seeking a talented Graphics Engineer to join our team!
We’re looking for a Graphics Engineer to join development of our hit game, Slime Rancher, as well as the exciting games we cook up in the future. Candidates should be well-versed in software engineering practices, programming, debugging and optimization.
As Graphics Engineer, you will collaborate closely with our artists and engineers to create and develop visual content for our flagship game, Slime Rancher and potential future releases. You should be passionate about writing high-performance code using cutting-edge real time rendering systems. You should possess an independent mindset with ownership over the rendering pipeline, as well as excellent interpersonal skills in order to collaborate within our growing but close-knit team.
Monomi Park is located in sunny San Mateo, CA, but we're open to US-based remote candidates.
The position will be expected to perform the following at Monomi Park:
Candidates should have the following qualities:
Monomi Park is an independent game development studio located in San Mateo, CA. We are the developers of Slime Rancher, a critical and commercial success and among Steam's best sellers for 2016 and 2017. We recently released Slime Rancher: Plortable Edition for the Nintendo Switch, and are currently developing the highly anticipated sequel to our classic game: Slime Rancher 2 (due out in 2022).
Monomi Park has a laid-back atmosphere, fantastic health insurance for all employees, does not crunch, and values the voice of every member of our team.
About Slime Rancher
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes.
With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner!