Move38 is looking for a full-time Game Designer to help us build the next evolution in smart tabletop gaming. We're looking for a passionate and creative individual to join our tight-knit team and work with and support our dedicated community to deliver the next games for Blinks at a rapid pace.
At Move38, we know that play shapes the way we think. The tools and toys we play with are imbued with the power to teach new skills and refine the ones we already possess. Toys are not simply child's play, but essential objects to think with and navigate our complex world. We entrust toys to teach our children fundamental physics, and more importantly, they encourage social engagement, helping us interact with each other, hands-on, and face-to-face. The social intimacy of play drives us to create. Our mission is to delight hands, challenge minds, and inspire curiosity.
Our small but tight-knit team primarily creates Blinks, the world's first smart tabletop game system. There are over 30 games on the Blinks game system platform, most of them developed by our community.
As a Game Designer, you will:
How to Apply:
If you’ve got the right skills for the job, we would love to hear from you! Please send a portfolio, resume, and cover letter outlining your experience to firstname.lastname@example.org
Move38 is an Affirmative Action and Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, age, national origin, or protected veteran status and will not be discriminated against on the basis of disability.
We're currently hiring a Game Designer and a Game Director. You can view (and share) all of our open roles here.
Blinks is social gaming for the 21st century. The Blinks Game System is like nothing you've been before and "plays like games from the future." These AI-powered game pieces bring the engagement of video games to the hands-on and face-to-face experience of board games.
Blinks are intelligent game pieces that respond to touch, communicate with each other, and think for themselves. Each Blink works as a game cartridge. It knows a single game and teaches all other Blinks how to play. With magnets that self-align the pieces, Blinks were designed with the hand in mind and with modular board arrangements for endless possibilities.