Senior Generalist Programmer

Nomada StudioApply for this Job
Posted
November 25, 2020
Full Time
Barcelona, ES
Remote

**This position has been closed.**

We are looking for a full time Senior Generalist Programmer to be part of our development team in Barcelona (Spain) to help us with all the programming areas (Engine, Gameplay, Tools…) of our next game.

Gris key art

REQUIREMENTS

  • Demonstrable experience shipping or porting to consoles
  • Proficient in C# or C++
  • Can start remotely but switch to work at the Barcelona studio when is it safe to.
  • Adaptability: we’re a small team so you will have to work on many different tasks
  • Always have performance in mind
  • Excellent communication skills and ability to work in a team.‍

NICE TO HAVE

  • Knowledge of Unity pipeline
  • Knowledge of Shaders
  • Previous gameplay programming experience

RESPONSIBILITIES

  • Work with designers to create gameplay systems
  • Help programming tools to improve our current pipeline
  • Work with the art team to create shaders
  • Optimzie and port code the game to other platforms
  • Provide time estimation and distribute the workload accordingly.

About Nomada Studio

Based in Barcelona, Nomada Studio is composed of experienced developers and artists outside of video games with disciplines in illustration, painting, and graphic design. Featuring art from noted artist Conrad Roset and the music of Berlinist, GRIS is their debut title as a team.

Nomada Symbol

About Our Games

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.

Published by Devolver Digital, Gris is an experience free of danger, frustration or death. Players will explore a meticulous designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.

gris running
gris approaching a temple
gris in an underground scene
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