Gameplay Programmer (Unity)

Normal Wholesome GamesApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
August 30, 2021
Contract
Anywhere
Remote

Normal Wholesome Games is looking for a talented Unity Gameplay Programmer to contribute to the ongoing development of TombStar, our original IP for PC and Console. We’re looking for candidates who are available to work 30-40 hours per week.

Working under direction from our project leads, you will be implementing new gameplay mechanics and features including gameplay iterations and bug fixing. You will be provided detailed development tasks in Unity, and there will also be opportunities to contribute your own ideas.

This is a six month contract, and is remote. However, it will be necessary to be available during some crossover hours with our team in Melbourne, Australia each day.

What you’ll be doing:

  • Working with our project leads to rapidly iterate on new gameplay features
  • Creating new tools and functionality for use by designers
  • Implementing art assets and animations from our team’s artists
  • Maintaining and iterating current weapon, enemy and level spawning systems
  • Testing and bug-fixing gameplay features
  • Optimizing the game for lower spec systems
  • Supporting our lead programmer with any ad-hoc development tasks

Requirements:

  • Minimum 2 years (or equivalent) experience with Unity and C#
  • Worked on shipped PC/Console titles (commercial games, hobby projects, etc.)
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work on other people’s code and to write code that is easy for other people to work on
  • Initiative and self-motivation to complete your tasks autonomously
  • Experience with version control (SVN, Git, etc.)

Pluses:

  • Familiarity with agile development (Trello, Kanban, sprints, etc.)
  • Enthusiasm for roguelikes and/or top down shooters
  • Experience in other game development disciplines (art, design, UX etc)

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, and age or disability status.

About Us

Normal Wholesome Games is a studio dedicated to one goal: never do what the player expects. Based in Melbourne, Normal Wholesome Games is headlined by Andy Sum—the co-creator of vastly different games like Crossy Road and 420BLAZEIT—backed up by a talented team spread across the world. If players are surprised, confused, or feeling strong emotions, then the team can call that a success.

About TombStar

At the outer reaches of the Frontier Galaxy, you’ve arrived at TombStar. You’ve risked it all to be here, and the odds of leaving alive are slim to none. Grab your weapon, gunslinger. You’re going to need it.

TombStar is a top-down space Western shooter with roguelike elements that follows a group of ferocious gunslingers in their quest to bring down the biggest outlaw gang in the Frontier Galaxy and free society from their tyrannical grip.


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