The role of a gameplay engineer switches from creating experimental prototypes to hardening systems for the reliability, scalability and performance required when millions of gamers are playing online together. Gameplay engineers breathe life into fragile design notions and add their own ideas and improvements.
We're looking for someone who enjoys the range of tasks required to bring a game to life, from client-side engineering (graphics, resource management and user-interface) to game-server engineering (game systems creation, online services and player state-management). We seek someone who cares about providing the best possible experience for players.
At our studio you'll have be involved in the entire life-cycle of feature development, from design & architecture to implementation & operationalization, and from game client to game services.
We're interested in folks with good software engineering skills and a player-first approach to development. We don't expect candidates to know everything, and so provide training and an educational stipend. What we don't know, we can learn together.
While we've already started on the game there is more we aim to accomplish together -- come join us!
We're hiring for a full-time position, with flexible days/hours. Our studio is located in Seattle, Washington, USA, but we are open to fully-remote staff members, US or international. We prefer a candidate near the Pacific Time zone to make meetings with the team more convenient, but if you're open to late-night or early-morning calls we can make it work.
Compensation and Benefits
Whether you have game industry experience or not, we encourage you to let us know you are interested in a role at One More Game.
We invite you to apply, and ask that you include your resume, cover letter and any other information you think represents your abilities. Any information you send will be used only for the purposes of evaluating your candidacy.
Please include the words "I want to make one more game" with your cover letter.
About One More Game
One More Game is an early-stage, venture-funded game company that supports flexible working schedules and fully-remote work.
We believe creating outstanding games has more to do with building an extraordinary team than any other factor. We aim to increase our diversity so that our staff represents the full breadth of game-players, and we're keenly aware we need more diversity.
Our development philosophy is focused on sustaining developer happiness, maximizing iteration speed, and learning from player feedback. We know from experience it is sensible to ship games without crunch-time and have done so successfully.
Our team is comprised of veteran developers with key contributions to the development of Warcraft, Diablo, StarCraft and Guild Wars. We seek team members who are enjoyable to work with and who will enhance our efforts, as we believe creating great games is a group endeavor made better with trust between teammates.
We aim to build games that will be cultural touchstones, the measure by which other games are judged. We seek remarkable people to join our team, and offer a comprehensive compensation package.