The role of the Unity Environment Artist is to turn blocked out levels into beautiful and realistic looking environments.
Responsibilities will include:
Skills learnt during this role would include working with Unity’s cutting edge HDRP to create wonderful 3D environment, learning how modding is factored into the game development process, working with a fully remote development team, communicating with a varied and diverse team covering various game development disciplines and lastly an overall understanding of the game development cycle, milestones and terminology.
Perpetual Games is a fully remote studio and so possessing a good quality internet connection and home workstation is desirable.
Perpetual Games is a brand new indie game studio based in the UK. Our team have been hard at work for the last 9 months building a world and a vision for our first game, Elegos. Our aim is to create a good and honest game that is built with its community in mind. Not only do we want to build a game that is, of course, fun to play but also fun to play with, by encouraging modding from day one.
Elegos is a first-person immersive RPG where every action matters. It is being built using the Unity game engine with a core focus on being easily and highly moddable… (more details on their way!).
The game is set in an alternate history approximately 330 BCE during the time of Alexander the Great. Our version of this timeline exists in a world largely populated by intelligent mythological creatures, known as Mytha.
The player inhabits a world where discrimination and inequality are rife and will need to navigate a complex world of divisive politics and uncover a blood-stained past. How they do so is entirely up to them.