We need some help with current and future porting projects and have immediate needs that can be filled if you have the skills to help out! We need someone with experience in any of the below areas (and console experience or online multiplayer experience is strongly preferred!):
Some skills we think would be nice to have, but all of them are not required (it's ok to know just a few!):
Knowledge of important data structures like arrays, stacks, and queues
Performance aware approaches and knowing when something might not be performant enough, or being able to pick out systems that could potentially perform poorly
Experience doing multiplayer or online games for consoles
Development experience on any of these: Nintendo Switch, Microsoft Xbox Family, or Sony PlayStation family of consoles
Memory, loading/unloading, and garbage collection basics
Ability to learn new platforms and tools
The ability to identify a problem we are solving for and only solve that problem without adding additional complexity
Knowing when to solve a problem by writing code and when not to (not every problem requires it).
Understand platform limits (memory, cpu, gpu) and know what targets we should aim for and how those translate from in-game to hardware
Responsibilities would vary depending on your skills and can be discussed!
Values and communication skills:
Values working with diverse teams on unique games and trying to bring new and interesting/artistic work to market.
Drive to view games holistically and bring the vision of the developer’s work to life.
Self-motivated, for both learning and for working on solutions for your projects.
The ability to communicate effectively and collaborate with team members and other studios
The ability to multitask, or work on multiple projects simultaneously
Health, dental, and vision insurance to all employees
Healthy work/life balance free from "crunch"
Regular time off throughout the year
Remote studio with no "home office" (International candidates feel free to apply!)
Fair compensation and bonuses (+ rev share potential)
Based on experience and ability but our junior programmers make a minimum of $55k USD (plus benefits/bonuses above). Mid-level to Senior programmers would be higher and based on their experience and skillset.
*Contract and contract to full-time available.
Email email@example.com and send us any code examples, past projects, or interesting things related to the position you think we should see so we can set up an interview. We won’t ask you to do a code test, but will ask you some questions to determine your skill level in various subjects related to the needs above. If we think you might be a good fit, we’ll ask you to work alongside our team to determine how well you can work within our studio and with us specifically!
Who We Are:
Plastic Fern is a multi-faceted studio that provides tools, insights, and deliverables to help you ship your game. From porting to release management, audio and QA, our veteran team has vast experience across nearly all platforms, and understands the intricacies involved with launch. We believe in building relationships collaborative with our clients, fostering clear and honest communication while saving you time, money, mistakes, and hassle.
Why work with us?
Here's a few reasons: We value the health and happiness of our team, we value long-term job stability and growth, we get to work on interesting new games and platforms, we value learning and giving space for growth, we're a small collaborative team, we approach games holistically, and believe in fostering transparent and honest communication.
Collaboration. We work with you to understand the best solutions for your game, and communicate those clearly to help maximize time and budget.
User Experience First. We believe in looking at the game from a holistic lens, ensuring that our work bolsters the authentic player experience you’re looking to create.
Transparency. An honest relationship is paramount to success. We will always be honest with you and with ourselves about timelines, concerns, or questions that arise.
Working on Projects We Believe In. We know that if we work on games, and with companies we believe in you’ll get our best work product. We’re particularly passionate about games and companies that bolster underrepresented voices.
Employee Well-Being. We’re firmly against crunch culture and know that our employees deserve to be compensated fairly for the work they do in order to create a culture we believe in and provide our best work possible.