Have you ever wanted to see the birth of a new games medium?
Do you ever yearn for the days when the great progression patterns of mobile free-to-play – soft and hard currencies, energy gates, saga maps – were still waiting to be discovered?
Do you want to work on a team where ideas can go from design to implementation in 72 hours, and from implementation to live players in 60 seconds?
If so, you should join Playmake as our first Systems & Progression Designer.
Who are you?
You’re a professional systems & progression designer.
You probably built up your skills in traditional mobile free-to-play. However, deep down, you’ve always wanted something different. You want 3D worlds where people hang out with their friends.
- A deep mental library of game-economy design patterns. You can play a free-to-play game and quickly identify the major systems, observe how they’re connected, and form a critique of how they could be structurally improved.
- Experience in creating design artifacts that help you get your head around an entire player journey at once, and that help you communicate it to, and collaborate on it with, other people. Player-journey maps, progression simulations, etc.
- Experience in creating design artifacts that help you get your head around an entire game economy at once, and that help you communicate it to, and collaborate on it with, other people. Diagrams, spreadsheets, resource-flow models, etc.
- Experience improving a game economy by working at the highest level: E.g. tuning sinks and sources, changing the connections among them, suggesting new systems to game designers when the economy as a whole needs them.
- Experience using data to prove out the case for changes you propose, and to evaluate the impact of changes after they’re shipped.
Note that this isn’t a list that an HR person put together by Googling; this is the internal rubric we use to evaluate candidates.
Who are we?
Playmake is dedicated to making the best games on Roblox.
Our mission is to learn, better than anyone else, what this emerging audience wants. The best gameplay- and metagame-design patterns for these games – uniquely 3D, multiplayer, and casual – are just waiting to be discovered.
We’re growing fast. Around 3.5 million players a month play our games; we more than tripled our playerbase in the past 12 months.
We decentralize decision-making as much as possible, giving individual team members latitude to prioritize, design, and implement their own projects.
We are fully remote, with team members on 4 continents. You can work from anywhere with an internet connection.
How to apply
No cover letter is required. Please instead email the following to systems DOT progression DOT designer AT playmake DOT games:
- A resume or LinkedIn profile (we need to know what games you’ve worked on, and what you did on them)
- A portfolio, with links to playable versions of as many games you’ve worked on as are currently available
- Short (~1-paragraph) answers to the following:
• Tell us about a time that you shipped a major structural and/or balance change to a game’s progression systems/economy and it didn’t have the measurable impact you predicted.
• How do you decide which of the following is most important for a team to focus on at any given time: ARPU, ARPPU, conversion %, ARPDAU? If there’s a top-level economy metric you’ve used in the past other than these four, why was it the right decision for that game?
• What design pattern in free-to-play economies do you think is currently most overrated? Most underrated? For both: Why?
While we cannot guarantee a response, our CEO reads every application personally. We hope we get the chance to talk to you.