Principal Audio Designer

PolyarcApply for this Job
August 31, 2020
Full Time
Seattle, WA

Polyarc is seeking a candidate with a passion for crafting compelling and imaginative player experiences, and who’s also excited to contribute to our core values of collaboration, mentorship, player value, accountability, and creative expression. At Polyarc, someone with drive and imagination will spread their wings and grow not only as an audio designer, but also a game developer.

Audio designers at Polyarc aren't simply part of the post-production chain. We are involved early in production and represent equal creative participants in crafting the design and heart of our games. We are part designer (for communicating critical gameplay information), part technologist (for scripting, systems design, and implementation), and part artist (for elevating the emotional tone of a scene through sound effects).


  • Work in partnership with the Audio Director to create the game’s sound design aesthetic and systems.
  • Create and implement sound effects for all areas of the game using Unreal Engine Blueprints and Wwise.
  • Source original recordings through field recording, synthesis, and library acquisition.
  • Research new production techniques and circulate them among the audio team.
  • Edit and implement music if needed.
  • Work with all disciplines to bring audio needs to the surface.
  • Collaborate with the Audio Director on game mix.
  • Provide sound design for linear media including trailers and other marketing requests.
  • Seek out and integrate feedback from all disciplines and team members.
  • Thoroughly test all audio.


  • A passionate interest in game creation.
  • Professional game audio experience with multiple shipped products .
  • Established track record of exceptional sound design.
  • Excellent collaborator willing to provide and accept player-focused feedback and solutions.
  • Demonstrable skill designing and implementing sound in all game systems.
  • Authorized to work in the United States.
  • Willing to relocate to the Seattle, WA area.

To apply, please submit your reel and resume, plus any additional materials you deem relevant to your candidacy (portfolio, cover letter, etc.) to

When presenting your reel, please include clear descriptions of your particular contributions.

About Polyarc

Captivated by the continuing advancements of virtual reality, Polyarc's founders found it impossible to ignore such energizing and momentous creative possibilities. After leaving Bungie in 2015, they struck out on their own, seizing the unmistakable opportunity to make an impact on the future of game development.

Polyarc’s studio, located between the lively SoDo and Pioneer Square neighborhoods of Seattle, was formed not only to build groundbreaking player experiences, but also to champion a culture where deep collaboration, creative expression, and high player value are at the forefront of every innovation. Our team of accomplished developers continue to tackle the many challenges before us and we’re making great progress every day. We released Moss in 2018, but we’re not stopping there. Can’t wait to show you what we’re up to.


COVID-19 Hiring Update:

During these uncertain times and the rapidly changing environment surrounding COVID-19, all positions at Polyarc are subject to virtual interviewing, onboarding, and remote work for the foreseeable future. We understand that each person's circumstances may be unique and we will work with you to explore the options.

Apply for this Job
related jobs
Thank you for joining the Work With Indies newsletter! The next issue will arrive on Sunday.
Oops! Something went wrong. Please try again.