Unity Developer (Contract)

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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

November 12, 2021
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We are a small, remote-only indie studio. We are primarily US-based, but do have some team members abroad. We are really happy to have a diverse studio — as well as a diverse cast of characters within our game — and are always looking for more diverse and underrepresented minorities to join our team. Our leadership is 67% non-cishet white men, and our studio mirrors that as well. Our team has extensive game industry experience having worked on 70+ titles including Destiny, Destiny 2, World of Warcraft, Diablo 3, StarCraft 2, Fortnite, Halo 4, Evil Genius, Ru Paul’s Drag Race: Dragopolis 1 & 2, Mean Girls: The Game, and even the classic Earthbound.

We are currently working on our first (currently unannounced) title: a sci-fi roguelite set in the future in deep space. It is a sRPG with tactics based combat, as well as elements of a roguelite (so the difficulty is a much smoother ramp than many games in this genre). We are extremely excited to finally be able to talk more about the game very soon, as we will be officially revealing the game at PAX West this year (September 3-6). We are currently fully self funded, but should we find a publisher, we hope to make full time offers (at more competitive rates) to the entire team.

Role Qualifications:

  • At least four years professional experience programming in Unity (Please do not include school projects in this)
  • Strong level of understanding of C#, Unity, and the game development process
  • Solid knowledge of algorithms, data structures, design patterns, and 3D graphics pipeline
  • Strong experience in professional, collaborative games development teams
  • Experience with both data- and test-focused development
  • Able to translate design into working features with minimal supervision
  • Able to converse in English (typically via web calls, email, & Slack)
  • Position is Remote — must be online reliably and hours should match west coast hours.
  • Must be qualified to work as a contractor for a US-based company
  • Solid communicator


  • Translate requirements (such as via GDD or Jira) into clean and efficient code in Unity
  • Work under direction of lead developer & creative leadership
  • Implement and own multiple game features and iterate with team
  • Create & iterate on designer-focused editor tools
  • Implement unit tests to verify features function correctl

Nice to have:

  • Computer Science degree or equivalent
  • Experience with Jenkins or other continuous integration tools
  • Shader experience a big plus!
  • Passionate about video games and sci-fi
  • Wide variety of game/genre experience
  • Experience shipping any game, indie to AAA

Pay & Time Expected:

  • Unity Developer (Contract): $45-55/hr
  • Position will start at 20-25 hours/week, opportunity for 30-35 hours/week depending on experience and performance


  • Flexible schedules – Our developers should match core hours (10am – 4pm PST), but remaining time is flexible to your needs
  • Unity License (or other software) can be provided as needed
  • Diverse, collaborative team — we are better for our team’s diversity and want everyone to be their own, authentic self

How to Apply:

Send your resume (PDF only, please!) AND portfolio/links via email to careers@poorlytimedgames.com with the subject "Unity Dev".

Our Upcoming Game:

Grim Tranquility is a sci-fi-themed roguelite, tactics-based RPG where you explore alien worlds and battle vicious enemies in your quest to establish the first human settlement in space. Will humanity finally learn from their past mistakes or are they doomed to repeat the avoidable tragedies of their ancestors?

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