The Pixel Artist will work with a small team of developers and artists to populate the world, enemies and locations of the game. This role should last around 4~ months of full time work.
About GBStudio Project
This is an action adventure game set in an existing entertainment/anime property. Poppy Works is taking the IP in a brand-new direction; adapting the existing IP to a retro setting and taking inspiration from the original technical limitations. Our team and publisher have experience and educated knowledge of the genre we are working in. The primary platform is Gameboy Color.
Everyone on our team is interdisciplinary. Showing a diversity of skillset and execution will be a good indicator of a strong candidate. This project is being developed with GBStudio 3. Applicants will need strong English-language skills.
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All of our applicants and our team members generally agree to the following principals:
All candidates must be able to adapt to remote working, asynchronous communication and be willing to attend remote meetings with their peers and colleagues to resolve issues and to collaborate on meaningful tasks.
Poppy Works was founded by two friends in 2012 after they met in college. Since then, they have worked on R&D, porting and co-development for previously established development studios and indie partners all over the world. We've fought a lot of technical fires for a lot of studios, and we're looking to build the future with you. Poppy Works has published several titles digitally and in retail boxes for console systems in the Americas, Europe and Asian territories.
We've been working remotely since our founding, so relocation will not be required.
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