Level Designer

Protodroid DeLTAApply for this Job
alert with exclamation point inside a cirle
This position has been closed.
alert with exclamation point inside a cirle

This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

October 20, 2021

Protodroid DeLTA is looking for a freelance/contract Level Designer for a 3D action-platformer made in Unreal Engine 4! You will be responsible for creating platforming challenges and sequences that compliment the player-character movement and skills. The Level Designer will work closely with the Lead Developer to continuously iterate on design ideas that are engaging and highest level of quality and fun.


  • Design level layouts and fine tune level progression
  • Implement and refine object and hazard behavior, level navigation, and overall level flow
  • Be able to iterate on your design to improve the fun, challenge, and gameplay mechanics of a 3D level


  • A strong portfolio showcasing recent personal or professional work
  • Knowledge of Unreal engine
  • Adept at presenting ideas through writing and discussions
  • Self-directed and receptive to critique and feedback


  • Experience scripting game logic and events with Blueprints
  • Comfortable with GitHub version control

How to Apply

To apply, simply complete the application form.

Applications without portfolios will not be considered!


Hi! I'm Adam Kareem. I'm a solo indie developer based in Mountain View, CA creating "Protodroid DeLTA" - a Megaman X inspired 3D action platformer set in a Solarpunk world. The game is built with Unreal Engine 4. 

I ran a successful Kickstarter in 2020 and am one of the first recipients of the Humble Games "Black Game Developer Fund". I’m now looking to hire freelance/contract talent to help me complete the project.

Apply for this Job
Game & Level Design
Thank you for joining the Work With Indies newsletter! The next issue will arrive on Sunday.
Oops! Something went wrong. Please try again.