Red Barrels is looking for an experienced level designer with a passion for creating immersive and engaging gameplay experiences. Working alongside our design team, the level designer will help implement the overall vision for the levels of The Outlast Trials.
Description of the role:
Red Barrels offers a highly competitive salary and bonus structure, group insurance, and flexible time management. Our studio is located in Montreal.
Interesting in being a part of the RB Team?
Please send your resume and portfolio information to firstname.lastname@example.org and indicate “LEVEL DESIGNER” in the subject line. We thank all applicants for their interest, but only applicants selected for interviews will be contacted.
About Red Barrels:
Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.
Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).
About The Outlast Trials
Set in the era of the Cold War, human guinea pigs are involuntarily recruited by the good folks at the Murkoff Corporation to test advanced methods of brainwashing and mind control. In a world of distrust, fear, and violence, your morals will be challenged, your endurance tested, and your sanity crushed. All in the name of progress, science, and profit. Survive alongside friends or dare to face the experiments by yourself.
To learn more about the creation of the Outlast Universe, please check out this article written by Philippe Morin, one of our co-founders.