Level Designer

Red BarrelsApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
June 4, 2021
Full Time
Montreal, QC
Remote
outlast trials screenshot

Red Barrels is looking for an experienced level designer with a passion for creating immersive and engaging gameplay experiences. Working alongside our design team, the level designer will help implement the overall vision for the levels of The Outlast Trials.

Description of the role:  

  • Use creative vision to understand and develop a level’s role in the overall experience of the game.
  • Prototype the environment, establish the layout and propose the use of interactive and non-interactive means to create the desired emotion for the player  
  • Work closely with the art and design teams to create and perfect the game experience  
  • Master the scripts to orchestrate the events of the levels.  
  • Integrate as the project progresses all the elements produced in the map (new gameplay, AI, sound…)  
  • Control the accessibility, comprehension, and the difficulty level of the level  
  • Correct the level design bugs entered in the database by the QA team  
  • Perform other related overall tasks as part of the RB design team  

Role Profile:

  • 3+ years of experience as a Level Designer in the video game industry;  
  • Have delivered at least 1 AAA title  
  • Experience using Unreal Engine and 3DS Max  
  • You are passionate about video games and have a good understanding of all thing’s horror.  
  • You like working in a small team.  
  • You are proactive and autonomous.  
  • You are looking for an environment where you can have a wide range of responsibilities.  

Red Barrels offers a highly competitive salary and bonus structure, group insurance, and flexible time management. Our studio is located in Montreal.

Interesting in being a part of the RB Team?

Please send your resume and portfolio information to jobs@redbarrelsgames.com and indicate “LEVEL DESIGNER” in the subject line. We thank all applicants for their interest, but only applicants selected for interviews will be contacted.

About Red Barrels:

Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.

Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).

About The Outlast Trials

Set in the era of the Cold War, human guinea pigs are involuntarily recruited by the good folks at the Murkoff Corporation to test advanced methods of brainwashing and mind control. In a world of distrust, fear, and violence, your morals will be challenged, your endurance tested, and your sanity crushed. All in the name of progress, science, and profit. Survive alongside friends or dare to face the experiments by yourself.

To learn more about the creation of the Outlast Universe, please check out this article written by Philippe Morin, one of our co-founders.

outlast trials poster
Watch the Outlast Trials trailer on YouTube


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