Lead Character Artist

Robot EntertainmentApply for this Job
August 18, 2020
Full Time

**This position has been closed.**

Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Lead Character Artist to join our team. This individual will be responsible for leading character development efforts across a variety of game platforms. This is an excellent opportunity for an artist with game industry experience looking for new challenges, including leadership and development of junior staff.


  • Organize and lead internal and external development of character assets for Robot’s entertainment products;
  • Provide clear and consistent feedback, direction and critique to character artists for aesthetic and technical considerations;
  • Character modeling and sculpting, UV Layout, Texture painting and material setup that set the quality bar for our projects and other character artists;
  • Work closely with the Art Director and Leads to drive and evangelize our artistic vision;
  • Oversee the utilization of artistic techniques and processes to define and achieve a product’s visual character style;
  • Assist with Tech Art and Engineering in planning and implementing character art pipeline;
  • Serve as a mentor for more junior artists;
  • Work with production to follow and build schedules and to deliver assets on time;
  • Capable of effective collaboration with other departments such as Tech, Animation, and Design to make sure artwork fits the specs and gameplay.

The Ideal Candidate…

  • Has strong traditional fine art skills (illustration, painting, composition, human anatomy / organic forms, color theory, 2D & 3D design);
  • Is proficient in the use of Maya (or 3D modeling package), Photoshop, ZBrush, and Texture creation/Material editing (Substance Painter/Unreal);
  • Has a minimum of five (5) years’ experience working as a Character Modeler for games and 2 years’ experience managing or mentoring other character artists;
  • Has familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture creation, PBR material setup, character skinning, mapping techniques, UV layout, in-game animation, and engine parameters/optimizations desirable;
  • Has contributed to multiple shipping video game titles;
  • Likes to participate in the research and development of a product’s visual style;
  • Great oral and written communication skill;
  • Self-managing with capability to work individually in a remote location;
  • Plays and enjoys a variety of games.

Educational Requirements

BS/BA/MS degree in Art, or equivalent work experience.

Qualified responses should be directed to recruiting@robotentertainment.com with a resume and cover letter. Please indicate you are applying for the Lead Character Artist position.

This is a full-time, professional exempt, remote or on-site position, with benefits.  Open to United States citizens or those individuals who are legally residing and working in the USA.  Robot will not facilitate or sponsor candidates for US work visas or US residency “Green Cards” for this position.

Robot Entertainment, Inc. is committed to providing equal opportunity for all employees and applicants for employment. The company shall ensure that decisions affecting employees are made without regard to their race, color, religion, sex, national origin, age, disability, veteran status, or any other protected category. This policy is administered in accordance with federal laws (including but not limited to Title VII of the Civil Rights Act of 1964, as amended, Age Discrimination in the Employment Act of 1967, as amended, Equal Pay Act of 1963, as amended, Americans with Disabilities Act of 1990, as amended) and all other applicable state or local law prohibiting discriminatory acts.

Robot Entertainment, Inc. is a privately owned developer of entertainment technology and intellectual property, based in Plano, Texas, USA. More information about Robot can be found at http://www.robotentertainment.com.

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