Technical Designer

Rogueside
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This position has been closed.
Posted
September 13, 2022
Full Time
Geel, BE

Rogueside is a video game developer and publisher since 2010. The company has released dozens of games, including Guns, Gore and Cannoli 1 & 2, Hidden Through Time and more. We’re currently looking for an experienced Game Technical Designer.

If you’re searching for something more than just a workplace, if you want to be a co-creator rather than just another cog in the machine, if you want to go down in the history of the game industry working as a part of great productions –  apply to this position:

 

Job responsibilities:

  • Creating instruments for other design, engineering and art departments to use.
  • design, prototype, integrate, iterate and polish game mechanics, systems and development tools.
  • You will ensure the communication and clear understanding of technical tasks by all teams involved in a project.
  • You will prototype game features to prove designs to be valid and you’ll create wholesome technical documentation to solidify the game design vision of the project.
  • On a daily basis you will be in charge of technical workflow and pipelines, owning, adjusting and expanding them.
  • At the final stages of the project you’ll be the one to advance the quality and performance of the whole game, actively assist with delivering stable game builds while meeting target platform requirements and technical limitations.

 

Requirements:

  • Experience with Unity Engine.
  • Analytical and problem solving mindset;
  • Good knowledge of visual scripting;
  • In-depth knowledge of in-engine tools of Unity engine (profilers, debuggers, analyzers, reflectors);
  • Solid understanding of programming patterns, conventions, code and project architecture;
  • At least basic knowledge of C# (being able to read/debug preexisting code);
  • Proven record of skills and achievements in indie/AA/AAA commercial game projects.
  • Good knowledge of system design and user-oriented tools development;
  • Profound Technical/Gameplay/System Design experience;
  • Pre Production to Post-Release experience on at least one major project;

 

Plus:

  • Experience with game console optimisation and compliance.
  • Mastery in any additional gamedev field or deep knowledge of several ones.
  • Willing to mentor your colleagues on possibilities of technologies and create new ones with your own hands;

 

Practical Information:

  • The job will take place on-site at our office in Belgium.
  • The candidate can start very soon.
About 
Rogueside

Rogueside develops and publishes high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic run-and-gun platformers, casual and strategy games. Our team is currently developing a new line-up of innovative games across consoles, PC and mobile platforms. It’s all about the design, art, and code! And our team got it all covered with several years of experience. Everything we do is true to our goals of pursuing new experiences and putting the player first.

Featured Game
s

Warhammer 40,000: Shootas, Blood & Teef is a hand-drawn 2D action adventure taking you on a wild ride of dakka, gore and explosions! Krump your way through the hive city of Luteus Prime; battle Humans, Orks and Genestealer cultists; and ultimately retrieve your luscious hair squig from the hands of the Warboss Gutrekka!

Guns, Gore & Cannoli 2 revives the good, old, action platform run & gun genre, but this time with a bunch of humor and buckets of blown off body parts. In this sequel to Guns, Gore & Cannoli, Vinnie Cannoli’s story continues and this time it’s personal.

Hidden Through Time is a cute game of hide and seek with objects scattered throughout the wonderful history of our world! Use cryptic hints to discover every secret as you explore the colourful hand drawn levels.

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