Art Lead (3D)

Sentient Play
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This position has been closed.
January 24, 2023
Full Time
CT +/- 3 Hours

Sentient Play is looking for an exceptionally talented Art Lead and 3D artist to help us explore, create, and deliver innovative games. Become one of the founding members pathfinding a remote-first studio. You will help set the art direction for the studio in collaboration with our Creative Director/CEO and manage all internal or external 2D/3D art teams.

You will be a team leader and a team player who can collaborate across disciplines in a fun and inclusive environment, sharing ideas and expertise while maintaining a big picture view of the product.

Our new game is a semi-stylized, top down game in a unique mix of Art Nouveau with some medieval and Victorian elements. It is wrapping up prototyping and about to head into full preproduction.


Key Responsibilities

  • Expand on initial vision to create a unified and engaging look and feel for the game
  • Make creative decisions with both budget and quality in mind
  • Create a healthy working environment, ensuring positive scenarios of success for your team
  • Convey creative vision and expectations to the rest of art team (concept artists, modelers, etc.) and give actionable feedback
  • Drive all internal and external art efforts toward a unified vision
  • Develop art pipeline and tools required to successfully deliver creative requirements that make for the best player experience
  • Hands on–creating both 2d and 3d assets
  • Work closely with the design team and development team to ensure all art deliverables meet technical and design requirements



  • Minimum 5 years industry experience
  • Shipped at least one significant and relevant PC or console title as a lead
  • A portfolio demonstrating existing work
  • Experience with character and environment creation
  • Ability to work in semi-stylized art styles
  • Knowledge of best practices in setting up Unity art asset pipelines
  • Aptitude for providing feedback, noting potential issues, and leading other artists
  • Strong competency in 3D modeling software
  • Competence in designing modular assets for function and decoration of procedural levels
  • Ability to use Jira or other issue tracking tools as well as digital asset management tools and workflows
  • Strong written and verbal English communication skills
  • Able to work in CT timezone (UTC-5/-6) +/- 3 hours


Desired Experience

  • Experience with Art Nouveau-style artwork and other 1899-era style and design
  • Play and/or creation of basebuilding survival games, colony sims, and ARPGs
  • Substance and 3d model texturing
  • Other related skills like Technical Art, lighting design, vfx/particles, shaders, concept art, storyboarding, rigging
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