Lead Developer (Multiplayer Architect)

Sentient Play
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This position has been closed.
Posted
January 11, 2023
Full Time
Anywhere
Remote

Sentient Play is looking for an experienced, talented Lead Engineer to help us explore, create, and deliver innovative games. Become one of the founding members pathfinding a remote-first studio. You will lead all engineering efforts, taking on the role of tech lead and people manager for the studio. You will be a team leader and a team player who can collaborate across disciplines in a fun and inclusive environment, sharing ideas and expertise while maintaining a bigger picture view of the product.

 

Key Responsibilities:

  • Design and code well-architected, scalable solutions
  • Create a healthy working environment, ensuring positive scenarios of success for your team
  • Mentor engineers on architecture, coding and systems design best practices
  • Guide features through full development cycle – from rapid prototyping, evolving through production development, iteration/balancing, bug fixing, and performance optimization
  • Support an agile, fail-fast methodology when discovering and exploring gameplay 
  • Author appropriate technical documents and artifacts for all stages of the software development life cycle

 

Requirements

  • Shipped at least one significant and relevant PC or console title as a lead
  • Advanced knowledge of C# programming, design patterns and software engineering
  • 3D and data structures knowledge, with performance-minded development and optimization skills
  • Aptitude for providing feedback, noting potential issues, and mentoring junior coders
  • Collaborative with a multi-discipline team, empowering artists and designers
  • Capable of understanding complex tasks to produce results efficiently
  • Ability to combine visual, audio, and haptic feedback to create convincing and fun interactions
  • Experience working professionally with Unity
  • Strong written and verbal English communication skills

 

Desired experience:

  • 8+ years proven experience for 3+ published PC or console titles with online multiplayer and/or live services
  • Working experience with Steam multiplayer api’s and/or other common peer-to-peer crossplay networking solutions
  • Extensive familiarity with basebuilding survival and ARPGs
  • C++, Python, and other languages and game engines are a bonus
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