Animation Programmer

Signal Space LabApply for this Job
Posted
March 11, 2021
Full Time
Montreal, QC
Remote

Signal Space Lab is an interactive creation studio in Montreal, QC in Canada specializing in immersive XR entertainment, video games, and audio production. Our goal is to advance in the art of interactive media by imaging and producing original, innovative, and memorable experiences that materialized into sounds, visuals, and gaming environments.

We are now on the lookout for a motivated Intermediate/Senior Animation Programmer who thinks differently about entertainment, interactivity, and reality in general.

SKILLS

  • Strong C/C++ programming skills, OO design skills and 3D math background.
  • Experience with Unreal Engine and Animation State Machines, Montages, and Blueprints.
  • Familiarity with common optimization and multi-threading techniques.
  • Experience building efficient code (CPU/GPU cost, memory usage)
  • Good communication skills, ability to clearly share complex technical information with other programmers, animators and technical artists.
  • Experience in IK/FK systems

RESPONSIBILITIES

  • Use Unreal Engine animation system features, integrating them into our existing animation, physics and AI systems.
  • Develop a character/creature animation system.
  • Develop interfaces with game systems (AI, character control, etc.).
  • Develop tools for use by gameplay programmers and animators.
  • Develop procedural animation tools and technologies.

QUALIFICATIONS

  • Degree in computer science or related discipline.
  • Experience developing software within a group/team or working with a large existing codebase.
  • Have released at least one PC or Console title using Unreal Engine

BENEFITS

  • Work-life balance! Normal hours: 9:00am—5:00pm, with some flexibility
  • Remote and onsite work accommodations
  • No crunch time
  • 3 weeks paid vacation (1 week around the Winter Holidays)
  • Personal days as needed by the team members.
  • Group insurance plan (Life, Dental, Vision).
  • Being part of a multicultural team from 3 time zones (and counting).
  • Our team is proud to accommodate creative decisions from each and every team member, you will have influence on how the game you work on looks like.

ABOUT OUR GAMES

After the tragic death of their 5-year-old son, a family struggles with his loss and attempts to mend their frayed bonds. Experience the struggle through the child’s ghostly eyes and explore Afterlife’s multiverse of different realities as the family acknowledges his absence, or presence, in their own lives. Using a cutting-edge VR filming technique, Afterlife takes the audience through branching narratives that seamlessly reveals a story that shifts based on the characters that the player chooses to follow and the objects activated within the environment.

We Happy Few: Uncle Jack Live VR is an interactive extension from the video game We Happy Few, developed by Compulsion Games. We combined cinematic and CGI styles to bring a dynamic piece where players will have access to the game’s archives and the chance to build a full news broadcast with Uncle Jack, the main antagonist and celebrity figure of the town Wellington Wells.

In-studio, users will decide what type of articles go live, each article effecting Uncle Jack’s reaction. Good or bad he will try to maintain the town under a controlled state of mind called ‘joy’.

Unfold your child's imagination through origami and augmented reality. With My Paper World, kids will explore a world in trouble, full of pollution that needs to be removed using their creations such as trees, animals and more!

You can view our entire portfolio on our website.

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