Junior Artist

Six to StartApply for this Job
Banner that states "we are kickstarting the next generation".

This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
April 16, 2021
Intern
United Kingdom
Remote

Six to Start is a London-based company specialising in fitness, gameplay, and storytelling. They’ve co-created Zombies, Run!, the world's bestselling smartphone fitness app with four million players, and The Walk, the first smartphone fitness game funded by the UK's Department of Health.

Responsibilities

This role involves the creation of 2D illustrations, graphics, and art for our games including Zombies, Run!, Zombies, Run! 5K Training and The Walk. The Junior Artist will work according to briefs and feedback provided by other members of the production team, communicated in writing and through team meetings.

Work will be completed according to established art specifications, templates, and asset handling procedures. The Junior Artist will also help to create new sketches and designs, as well as develop ideas for new merchandise.

Qualifications

You must be competent with Adobe Creative Cloud tools including Photoshop and Illustrator, Slack, Google Docs, Google Calendar, and have excellent written communication and time-management skills.

Location

This is a remote, work-from-home position.

  • The Junior artist will receive all necessary equipment and software for the duration of the job, including Apple laptop and headphones
  • They will be expected to be present on workplace chat apps including Slack during core hours.
  • They will need a reliable, high-speed internet connection with a quiet environment that can accommodate videoconferencing calls.

About Six to Start

We're a smartphone fitness game developer based in London, with remote staff all over the world. Our flagship apps - Zombies, Run! and The Walk – combine innovative real-world interaction and gameplay with captivating stories and design. In short, we make exercising fun.

With well over five million sales and downloads across iOS and Android, we get emails every day from people whose lives we’ve improved with our games - people who’ve lost weight, become healthier, and gained confidence. There’s nothing like knowing that your work is valued by millions and is doing good in the world.

We've always been known for our skill in combining storytelling, gameplay, and real-world interaction. Even before the massive success of Zombies, Run!, we worked for clients including the BBC, Muse, Microsoft, the British Museum, and Disney Imagineering, along with cutting-edge fiction for Penguin and Macmillan that's been exhibited at the Museum of Modern Art.

We pride ourselves on having a supportive and inclusive work environment that’s understanding with childcare.


About Zombies, Run!

Run in the Real World. Become a Hero in Another.

Only a few have survived the zombie epidemic. You are a Runner en-route to one of humanity’s last remaining outposts. They need your help to gather supplies, rescue survivors, and defend their home. And you have another mission — one they don’t know about...


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