UI/UX Designer

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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

September 2, 2021

We are seeking an experienced UI/UX Designer to ensure the quality of the player experience for a new game.

You’ll be joining a small, collaborative team where you’ll work closely with Level Designers and the Lead Developer to finetune the UI and UX of the project to a high standard. This is a 6 month contract position that is full-time remote and has the potential to be extended. Our team is distributed across the world so you’ll have the flexibility to set your own schedule, but will have to accommodate meetings across time zones. Your primary collaborators will be CEST-based.


  • Review UI and UX of the entire game experience, identify pain points and improve the overall player experience.
  • Guide the creation of a clear and consistent visual language across the game’s menus and symbols.
  • Design menu screens across the game for the team to implement (start menu, settings menus, end of level summary screens).
  • Champion the player experience within the team.
  • Solicit playtest feedback, analyse the results and adjust UI/UX designs accordingly.
  • Consult with the Producer to design playtests that will help validate UI/UX assumptions.


  • 3+ years professional (paid) experience in UI/UX design.
  • Demonstrated ability to design UI/UX for video games.
  • Able to design to accommodate a range of player experience levels.
  • Ability to produce high quality work to a deadline.
  • Willing to collaborate with CEST hours.
  • Fluent in English.

Bonus – it’s nice to have, but not required

  • Experience designing UI/UX in Unity game engine (highly regarded).
  • Experience implementing UI/UX in Unity (highly regarded).
  • Experience making pixel art.
  • Experience working in the mobile games industry.

How to Apply

In order to apply, please send the following to jobs@builtbysnowman.com with the subject line ‘Snowman: UI/UX Designer’.

  1. A copy of your CV (maximum 2 pages)
  2. A cover letter detailing your suitability for the role (maximum 1 page)
  3. Portfolio/samples of UI/UX design work. This can be a website, reel or any format you feel provides the best sample of your skills. Please be specific and indicate what your responsibilities were for each project/sample you provide.

Snowman is an equal opportunity employer that is committed to diversity and inclusion. Snowman welcomes all races, religions, genders, countries of origin, and sexual orientations.

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About Snowman

Snowman is a small studio at the centre of artful experiences. Whether as a developer or creative partner, our goal has always been the same: to create meaningful experiences that you may sit with for a short time, but that sit with you for a long while.

Founded in 2012 with the release of the to-do app Checkmark, we went on to launch Shifts, Circles and Super Squares before collaborating with Harry Nesbitt on Alto’s Adventure and Alto’s Odyssey. In September 2019, Snowman released Where Cards Fall and Skate City exclusively on Apple Arcade. Skate City became available on PC and console in May 2021, with Where Cards Fall set to arrive on PC and Nintendo Switch soon after.

In May 2021, Snowman introduced Pok Pok, a new studio centred around creative, play-based learning experiences for kids. Their first app, Pok Pok Playroom, is a digital playroom of educational toys that spark creativity and learning through open-ended play.

On the horizon is DISTANT; our collaboration with Slingshot and Satchel.

We're currently hiring a Level Designer and a UI/UX Designer. You can view (and share) all of our openings here.

Our Games

The Alto Collection brings both the critically acclaimed and beloved Alto’s Adventure and Alto’s Odyssey into one experience for the first time. A whole new group of players will finally be able to see what millions of others have discovered as they explore the ivory snows and the endless desert on the big screen in one collection.

Join mountain shepherd Alto and friends as they set out to rescue their escaped llamas and find the adventure of a lifetime. In this collection, you will journey across the beautiful alpine hills of their native wilderness and soar above windswept dunes in a fantastical place far from home. Each procedurally-generated run provides new inspiration and a fresh set of challenges that seamlessly blends our unique landscapes together.

Where Cards Fall is a slice of life puzzle game where you build houses of cards to bring formative memories to life. Create pathways through dreamlike spatial puzzles to navigate the insecurities and emotions of high school and beyond.

Along with helping you solve puzzles, the houses of cards give each scene a distinct identity and sense of place. As you solve them, you’ll gain small glimpses into our characters’ lives, uncovering memories within the houses of cards. While the puzzles gently flow into each other, things don’t always conclude neatly.

DISTANT takes you on a wondrous voyage through pastel dreamscapes, to prevent a calamity from consuming the world you once knew. Along the way, you’ll confront an inescapable past, and learn how much you're willing to sacrifice in your search for solace.

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