Unity Gameplay Engineer

SpellbrushApply for this Job
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This position has been closed.
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

October 29, 2021
Full Time

About Spellbrush

We're a small, tight-knit team of MIT-trained researchers applying the latest advancements in deep learning for anime and video games. You might know us from our viral internet meme site waifulabs.com

Our AI artist assistant helps illustrators and animators finish pieces up to 10x faster by automating away much of the manual labor involved in shading, rendering, and coloring.

three anime portraits
None of the above three images were drawn by human artists. All three were drawn entirely by artificial intelligence!
No human post processing involved.

an animated anime portrait
We can also get the AI to animate our generated characters too if we ask nicely enough!

About the role

Skills: C#, Unity

We're looking for a talented Gameplay Engineer to join our small team of world-class artist and engineers in building the world's first ML-powered game!

We need you to help us create core gameplay content inside of our fast action-puzzler title. You'll be working with our tight-knit team to bring the game across the finish line. You'll be responsible for developing core gameplay interactions as well as new content, owning large parts of the codebase, as well as using your game intuition to rapidly iterate on implementation details to make the game fun.

Did I mention our game also has a sick future-core soundtrack and an awesome animated intro via a Japanese studio?


  • Experience with Unity & C# game programming.
  • Either prior Game Jam experience, or prior experience designing gameplay content for other titles.
  • Passion for mobile games, especially anime-based mobile games (P&D, Arknights, Genshin, etc.)
  • Ideally: Excited about the possibilities of AI — no AI/ML experience needed; we're more than happy to teach you the tech skills and intuitions needed.


As the 6th member of our team, you'll have the chance to be involved in all aspects of the product, including game design, AI research, production, and marketing.

  • We're a fast-paced startup with funding from some of the world's leading VCs.
  • Our office based in downtown San Francisco, CA directly next to all major transportation. (Or not. We're remote work friendly)
  • Market salary + above-market equity compensation.
  • You'll work alongside our world-class AI researchers to develop gameplay utilizing cutting edge tech.
  • We have top-of-the-line health insurance, dental insurance, and all that other good stuff.
  • Give us a ping if you want to be on the cutting edge of the next revolution in games!


At Spellbrush, we're pushing the boundaries of generative networks through our state-of-the-art GAN research.

  • Research: We use a lot of Tensorflow and the supporting ecosystem. We run large-scale ML experiments on a daily cadence on a mixture of GCE, AWS, as well as our on-premise GPU clusters. Our researchers spend each day developing and testing novel and experimental architectures.
  • Infrastructure: We've built our own mini in-house supercomputer with lots of GPUs and a high-performance parallel file system over 100GbE fabric. As part of our Infra/Devops team, you'd help mange our entire stack, from deploying data-center-grade switches, to improving our hybrid-cloud job submission system.
  • Engineering: Functional coders rejoice -- our backends are primarily in Elixir, with a bit and Python scattered here-and-there. We also have a lot of simulation and game logic code written in C# via Unity!

To apply:

  • Link us to your past projects.
  • Please include the name of best waifu/husbando in your application.
Apply for this Job
Programming & Development
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