Spry Fox is looking for a Senior Gameplay Engineer to help us build an original, non-violent MMO.
You will be responsible for building and maintaining gameplay and content systems and data-driven tooling in Unreal Engine, with a focus on the moment to moment or “game-feel” aspects of the project. You’ll work closely with the design team and rest of the engineering team to translate designs into polished player experiences and high performance client and server code.
What are we offering?
We want to make the world a happier place and we’re using games to do it. We want to help people connect with their old friends and make new ones. We want to give people more ways to express and challenge themselves. But mostly, we just want to give people more ways to have fun and enjoy their lives!
What’s it like working for Spry Fox?
Spry Fox’s motto is “make the world a better place.” We try to do that through the games we make, whether that’s by designing MMOs that encourage the development of friendships and discourage toxicity, or by designing our puzzle game, Alphabear 2, to promote English language learning. We’re always asking ourselves “how does this game improve your life?”
We also strive to be a company that is a pleasure to work for. We hope to be an important but not dominating part of your life. We want you to have friends, family, hobbies, and a life outside of work. We want you to love your colleagues and know that they support you 100%. We want you to be proud of what you do and how you do it.
We make highly original games. Invention is part of our DNA. You’ll be working on designs that often don’t fit in a comfy genre box.
We’re fully remote, and have always (12+ years) been fully remote, which means you have the flexibility to work your 40 hours a week from where ever you like, and in whatever configuration you’d like. As long as you have an overlap with your team almost every day, let people know what you’re up to, and don’t leave the rest of us hanging, almost anything goes.
We currently have Foxes in Europe, South Africa, South America, Canada, and the USA. We have a retreat once a year to come together, bond, discuss the long-term future of projects and the company, and stay up way too late chatting around campfires. We try to be online from 10am to 2pm PST in order to ensure that we have enough overlapping work hours with each other, and otherwise, our schedules are flexible and fully under our individual control!
We have lives outside of work. Lots of us have children. Different Foxes enjoy playing music, reading books, storytelling RPGs, and traveling.
Spry Fox recognizes crunch is a negative and counter-productive practice in our industry. We consider more than a couple of weeks of crunch in a year to be a serious failure of management — something to be learned from and avoided in the future. And we have never crunched for more than six continuous weeks in the eleven year history of our studio (a blemish consigned to our distant past, hopefully forever.
Last but not least, we’re a part of Netflix now. This means that we can do what we love doing with much more support, and without having to worry about how to monetize our games at all. We’re still focused on making thoughtful, original games, more than ever really.
Welcome to Cozy Grove, a life-sim game about camping on a haunted, ever-changing island. As a Spirit Scout, you’ll wander the island’s forest each day, finding new hidden secrets and helping soothe the local ghosts. With a little time and a lot of crafting, you’ll bring color and joy back to Cozy Grove!
Alphabear 2 is an original English word puzzle game, and the bigger, better sequel to our 2015 hit game, the original Alphabear!
In Alphabear 2, you spell words by selecting letters on a grid. When you use letters that are adjacent to each other, bears appear! The more letters you use, the bigger the bear gets, and the more points you earn!
Triple Town is an original puzzle game in which you try to grow a great city! It was the first “merge game” of its kind and it has inspired an entire genre of games since it was first released in 2010.