Associate Producer

Squanch GamesApply for this Job
Posted
November 27, 2020
Full Time
Anywhere
Remote

As an Associate Producer at Squanch Games, you work with the Producer to coordinate the delivery of levels and features, and are directly responsible for ensuring the requesting and delivery of assets between the various departments. A qualified AP is organized, professional, courteous, hard-working, an effective communicator and loves working with people.

At Squanch Games, we make stuff that people love; Games that we want to play ourselves. We make experiences that we would like to be totally immersed in and enjoy for hours at a time, as well as shorter, crazier experiences that would be great to play with a group of friends or possibly with stray homeless people that you invited in so you could feed and bathe them.

If you share in these values, come join us!

You are:

  • Able to work in all aspects of the production of a game and generally can be responsible for taking over whole sections of game production. These sections can be the management of particular work pipelines, such as art, animation, programming, or design
  • Accurate in tracking the schedule of these pipelines, managing assets, identifying weaknesses, bottlenecks, and risks in the schedule, and assisting with troubleshooting communication and schedule dependency problems
  • Curious and passionate: You read and/or play games most days
  • A liaison, coordinating multiple disciplines such as Engineering, Art, Audio, Animation, Design, and QA, in order to fulfill project goals and objectives.
  • Able to manage daily tracking of tasks ensuring schedules are maintained and adjusted whenever necessary
  • Adept at scheduling, attending and often chairing meetings, taking concise and comprehensive notes. Supplying updates to team members regularly via one-on-one meetings, Slack, and wiki updates

Requirements

  • Minimum of two years of games development or production experience on at least 2 major projects, or the equivalent type of responsibility working with Software Developers and Artists on multi-discipline projects
  • Must be passionate about game development
  • Willing to commit and take responsibility for projects under their supervision
  • Very organized self-starter
  • Must have good communication and organizational skills to work closely with internal and external groups
  • Must have excellent task-tracking organization
  • Agile/Scrum process experience a plus
  • Jira/Confluence experience a plus

Working at Squanch Games

Do you like and make video games? Do you like bringing joy to people's lives? You're in the right place.

You may have some game dev experience, or you may be a master video game adventurer, but either way, you need to be crazy passionate about what makes games and learning the latest tech and methods that make best use of the platform.

We are still in start-up phase, so expect all of the things that come with start-up life. Namely: working with some of the most creative names in the biz, expectation to step into roles that may make you uncomfortable, but are required for making good, and having major impact in the creation and building of a superfun studio.

Location: We encourage folks who live in or are able to relocate to Los Angeles, CALIFORNIA or Wake County, NORTH CAROLINA to apply. If you are not willing to be in these places, we may be open to remote candidates, so send along your resume anyways.

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Our History

The idea for Squanch Games has been in the brain of Justin Roiland, co-creator of Rick and Morty, for multiple years before the studio got properly started up. A gamer his whole life, he awoke to the idea of doing game design once he played with an Oculus DK2 headset. The possibilities of the technology and how it could be used for comedy combined with great gameplay was super exciting.

Justin reached out to multiple potential developers, including Crows Crows Crows for the opportunity to collaborate and to just make some funny and fun stuff.

In 2016, Justin met up with Tanya Watson, an industry veteran who had previously worked at Epic Games on titles such as Gears of War, Bulletstorm, and Fortnite. Also a gamer her whole life, Tanya and Justin found a common desire to start a studio where they could join forces to make fun, new, and hilarious content that could be enjoyed across multiple platforms.

With their powers combined, they formed Squanch Games.

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