Technical Direction Trainee

Studio Fizbin
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Posted
October 7, 2022
Full Time
Germany
Remote

Studio Fizbin is an award-winning independent studio from Germany, with offices in Berlin and Ludwigsburg. We make compelling and hand-crafted games since 2011. In 2021, we released “Minute of Islands” and “Say No! More” among other projects and released “The Inner World 1+2” before. Now, we are going forward on our biggest project yet and want you to join us.

While implementing reliable gameplay systems for your game designers you’ve always been eager to make sure that your architecture fits to your team's needs? Are you interested in stable workflows, code guidelines, and how code architecture can help your team to achieve exciting possibilities for everyone working on your project? 

Are you interested in breaking down a project into its smaller bits and keeping track that those bits get to transform into assemblies with multiple megabits of code till they reach their final form in a dll in a shipped game? Do you want to utilize your knowledge to empower others to create the best game possible and want to learn how? We're looking for a Technical Direction Trainee (m/f/nb) for a Triple-I Action Roguelite.

If that sounds like you, send us your application!

Please note, that we as a company value diversity and want to strongly encourage people from marginalized groups to apply for positions at our studio. We strive to be an inclusive workplace for any gender identity, sexual orientation, ethnicity, religion, different ability and other walks of life. 

 

Requirements:

  • programming experience in game development (3+ years)
  • mastery of Unity3D and C# (3+ years)
  • mastery of coding patterns and proven architectures
  • experience with the  technical side of animation systems within unity
  • experience in implementing player control systems
  • experience with VCS
  • strong written and verbal, technical and non-technical communication skills
  • affinity for action games or strategy and deck-building games
  • required residency in Germany or willing to relocate to Germany before job start
  • preferred working in Berlin or Ludwigsburg

 

Responsibilities:

  • Co-Lead a team of engineers in an agile environment with short release cycles
  • Implement proven game and software development practices
  • Create and maintain a technical vision which is aligned with the needs of all stakeholders
  • Mentor and provide support for other team members
  • Be responsible for recruiting of future team members
  • Support planning with technical insights and breaking down of technical complex aspects of production

 

What we offer:

  • competitive pay
  • flexible work hours (32h/week for everyone)
  • full support for company pension (Betriebsrente) 
  • yearly consulting from insurance partner
  • additional bonus programs and subsidies
  • a strict no crunch policy and correct handling of overtime
  • flat company structures, valuing individual responsibilities and direct communication
  • <3 for indie games and strong community access via our two indie game collectives
  • a really bad-ass large-scale project to work on

 

To apply, please follow these instructions exactly:

  • Send us an email with the subject line “Technical Direction Trainee” to our management director Alexander.
  • Please include your resume in the body of the email, as well as links to your portfolio, and/or a link to any personal work.
  • In this context feel free to exclude your name, age, gender and/or picture.
  • Please try not to include any file attachments.
  • Complete the questionnaire below and include it in the body of the e-mail

 

Application Questionnaire:

Please, include your answers to the following questions in your application. Please, be concise. However, there is no minimum or maximum word count.

  • Why do you want to work at Studio Fizbin?
  • What feature or project are you particularly proud of? What did you contribute to the project? Please, explain what it was and what you did in a non-technical fashion.
  • What do you think makes good technical leadership?
  • Elden Ring, Hotline Miami, Dead Cells: Describe a shared gameplay mechanic and what you think is most challenging in implementing it.
  • Please, state your salary expectations based on 32h/week.

Thanks a lot! Let’s build something cool together. 

About 
Studio Fizbin

Since 2011 Studio Fizbin is an award-winning Independent Games Studio located in Ludwigsburg and Berlin, Germany. We focus on pc and console games which entertain, matter and stay with you. We combine exciting gameplay with unique characters and worlds.

 

We Care

  • Fair working conditions
    • 32h working week with full payment
    • No crunch culture: Convert overtime to free time
  • We say no! to toxic behavior
    • Everyone is valued, no matter who you are.
    • We have a culture of respect and trust.
  • Flat hierarchies
    • Everyone is heard and noone is more or less important.
    • Everyone is establishing tasks on their own. We use the modern SCRUM project management principle.
Featured Game
s

Minute of Islands - Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface…

SAY NO! MORE is the world’s first NPG (NO!-Playing Game). Play as an intern with a burning desire to say NO! to everything and everyone. Customize your character, say NO! in different styles and languages, clap back at mean colleagues and change the world!

The Inner World: The Last Wind Monk - The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces.

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