JOIN THE STUDIO FOLLY TEAM ON GUBBINS & FUTURE PROJECTS!
We are on the lookout for a full-time developer / programmer to work on our cheeky mobile-forward word game, Gubbins and future Studio Folly titles! Gubbins is set to launch later this year and we plan to support it post release, so we’ll work on updates and slowly transition to a new title in the new year (likely something more PC / Console forward).
This prospective hire will become our primary programmer, taking over our C# codebase, steering the ship and pioneering this realm of this small business. As it’s a small team with a rotating cast of contractors, self motivation, great communication and creative problem solving are key.
Aside from us (Hello we are Darcy and Jess, the studio founders), you (hopefully) will be our very first full-time employee. Folly has predominantly been working with contractors over the years, and we’re excited to take the step to bring on our first full-timer.
The perfect hire is someone who has a passion for making entertaining things and is excited to grow with a small studio, leading and managing our codebase in the process. We need a great technically minded programmer who can collaborate with us to build something special.
We make an effort to employ folks from all walks of life and would love to hear from diverse and underrepresented developers!
THE GIG
THE DETAILS
THE MUSTS
THE PILLARS
WHAT THE HELL IS A STUDIO FOLLY?
Studio Folly is a videogame design and development studio based in Melbourne, Australia founded in 2019 by us, Jessica Shipard and Darcy Smith. We are working on Gubbins, a game about making words with the help and hindrance of little friends called Gubbins.
We have proudly received investment / funding from the loveliest game developers in Australia, Witch Beam, along with Vicscreen, Screen Australia and a very exciting unannounced partner. We encourage you to contact people who know us and / or have worked with us in the past to verify our competence!
We talk a lot about our studio and Gubbins dev on Tiktok @folly_studio. Also, here’s a trailer for Gubbins. Gubbins is available on iOS in Australia in an early access state right now, international and Android access is available upon request.
HOW TO APPLY!
Email Jess and Darcy at with the following:
P.S.
If in doubt, please reach out. If you don’t meet the criteria, or maybe we’re not offering something you really want please just chat to us. Our biggest priority is finding the right person, and we’re a wiley team who can seemingly solve many-a-problem.
We will do our best to respond to everyone who contacts us, and we’re happy to provide application feedback on request. We will tee up a meeting (virtual or physical) to chat further and take it from there. Please don’t hesitate to reach out if you have any questions, thank you for considering this job!
~ Jess & Darcy
Founded in Melbourne in 2020 by Jessica Shipard and Darcy Smith, Studio Folly is a game design and development studio passionate about making atypical games for atypical audiences.
By uniting experienced developers and local talent from other creative fields, we’ve developed a refreshingly obtuse flavour about us. We make games for people to love.
Gubbins is a friendly puzzle game where you place tiles to construct words, with the help and hindrance from weird little pals called Gubbins. Minimalist typography alongside mischievous cartoons serve as a kooky canvas for moreish wordplay. It’s essentially Solitaire meets Scrabble with hilarious friends wreaking havoc.