Producer

Swizzle KissApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
November 24, 2021
Full Time
Anywhere
Remote

Who we are:

  • We’re an unannounced independent game studio based in Berlin
  • We’re a remote and fully-distributed team (work-from-home, from anywhere)
  • We work four-day weeks with an emphasis on work-life balance
  • Our team members are multi-award winning and we’ll soon announce a major partner
  • We’re creating a new premium, single-player console + PC narrative horror game
  • Work with Director Alicia Marie Conte, previously at Crows Crows Crows; Jessica Curry, Composer of Dear Esther and Everybody’s Gone to the Rapture; and William Pugh, Co-Designer (The Stanley Parable, Dr. Langeskov, Accounting+)

⚠️ We’re a women-led studio forming a diverse, inclusive team that is anti-racist, feminist, LGBTQ-friendly, and deliberately developmental. We highly encourage applications from diverse candidates and those with identities that are underrepresented in the games industry.

Responsibilities

  • Collaborate closely with the Director to facilitate focus on creating an amazing game while simultaneously managing project scope, schedule, and communications
  • Develop and review hiring plans with the Director for scaling a team of 10-15 collaborators
  • Develop and set up a production pipeline with tools based on the team’s needs
  • Build and maintain project backlogs, roadmaps, and schedules
  • Manage development budgets with the Director and define milestone deliveries for the team
  • Anticipate and address potential problems like blockers, quality concerns, budget
  • compromises and scope changes, and communicate those effectively
  • Oversee production throughout the lifecycle of the project - from prototype to production and through to launch on console and PC
  • Assist in the creation, organization, and maintenance of project documentation
  • Work with quality assurance, localization, and other partners to coordinate delivery of milestones

Qualifications

  • 3+ years experience working in a production role in video game development
  • Shipped at least one commercial video game title on PC and/or console
  • Empathetic and collaborative team leader who can inspire and manage others
  • Experience with the whole lifecycle of game development from start to finish
  • Prior experience with localization, QA, submission, and build processes
  • Excellent leadership, project management, oral and written communication skills
  • Thorough understanding and experience across product management tool sets (Notion, Google Workplace, etc.) and agile methodology
  • Strong capability to multitask, prioritize, take initiative and work autonomously to strategise and spearhead deliverables
  • Solid organizational skills and highly efficient time management - both for yourself and supporting others
  • Committed to fostering an inclusive and supportive creative culture in a diverse studio

Nice-to-haves

  • Proficiency in speaking and writing German
  • Comfortable working alongside CEST time zone (Berlin)
  • Prior experience delivering a 3D first-person title
  • Prior experience shipping a game on PlayStation

Interview process

  • Initial meeting with Director, Alicia Conte
  • Second meeting with Director and Co-Designer
  • Reference checks
  • Offer

Important details

  • 📍 Remote
  • 🕰️ Full-time
  • 🧳 Experienced (3+ years)

How to apply

Does this sound like you? Would you like to build a new studio together from the ground up? Email me at alicia@swizzlekiss.com.

  • Include “Producer” in the subject line
  • Cover letters are a nice-to-have, but not necessary
  • Attach your CV with a link to any relevant websites
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