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March 26, 2021
Full Time
Seattle, WA

**This position has been closed.**

System Era is looking for a full-time animator to help bring Astroneer to life by creating beautiful animations for both organic and mechanical assets. Using fundamental animation principles to demonstrate a solid grasp of weight and motion while also being aware of various constraints is a key aspect of this role.

Reporting directly to the lead animator, you will contribute to the artistic vision and assist in realizing the games animated visual style through both the gameplay and marketing animations. This includes skinning and weighting meshes as well as working with existing rigs and creating new ones with the support from the discipline leads.

You should value teamwork and enjoy working with and supporting other disciplines to achieve the sense of fun and excitement that is the core of Astroneer. By introducing new animation opportunities, helping to realize team goals, and participating in open and honest discussion, you will be contributing to growth and wellbeing of both the project and studio.

Due to COVID-19, the System Era team is currently working remotely and this position will begin with remotely as well. Once the team is able to safely return to our Seattle office, continued full or part-time remote options may be discussed. Compensation includes salary, benefits with full medical and dental coverage, 401K with company match, and may include relocation assistance. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.


  • Animate both characters and objects while adhering to the Astroneer art style for both gameplay and marketing animations.
  • Create new skeletons and skin new assets for animation.
  • Actively participate in regular playtests and provide feedback about the experience.
  • Regularly contribute to creative and planning conversations.


  • Solid grasp of animation principles.
  • Proficient with Maya, Max, or equivalent programs.
  • Self-motivated, strong communication skills and capable of problem-solving creative challenges.
  • 3-5 years' experience as animator in the games industry.
  • Understanding of skeleton creation and skinning for animations.
  • Comfortable working in a small team and taking on a wide variety of tasks.


  • Experience working with Unreal Engine 4.
  • Experience compositing in After Effects or Premier.
  • Experience with Unreal Engine’s Sequencer.
  • Experience modeling 3D assets.


Explore and reshape distant worlds! Astroneer is set during the 25th century’s Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe. Players can work together to build custom bases and vehicles and use terrain to create anything they can imagine. A player’s creativity and ingenuity is the key to seeking out and thriving on exciting planetary adventures!


System Era Softworks is an independent development studio headquartered in Seattle, Washington. Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future generations of spacefarers. Our games focus on bringing people together.

System Era aims to make great games while still maintaining a team first focus. We believe that good games don't need to come at the cost of lowered standards for our staff. We offer top notch benefits, highly competitive salaries, profit sharing, and complete flexibility with unlimited paid time off.

System Era is an equal opportunity employer and we value diversity at our studio. We do not discriminate on the basis of race, religion, color, national origin, gender identity or expression, sexual orientation, age, marital status, veteran status, or disability status. We look for candidates who are eager to join a team with a varied set of backgrounds, experiences, interests, and viewpoints.

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