Senior Systems Engineer

System EraApply for this Job
Posted
March 26, 2021
Full Time
Seattle, WA
Remote

As Senior Systems Engineer at System Era, you are responsible for making sure that our technological foundation is strong. This means designing and building fundamental engine systems for high performance and stability across a wide range of target hardware. Achieving high performance for all our targets is a team effort, so you take the initiative to share your understanding of the hardware, profiling tools, and optimization strategies for each platform with the rest of the engineering team. These educational efforts along with the strong example you set in designing, implementing, and maintaining highly optimized performance-critical systems will be key in building a strong culture of high-performance coding across the engineering team. Since initial implementations are only half the battle, you work with other members of the team to put infrastructure and processes in place to ensure that performance and stability metrics are maintained.

The team will also rely on you to understand and properly implement integrations of various required platform-specific features. As a part of this process you will be able to effectively navigate the development portals for each platform, communicate with their support staffs to resolve issues as necessary, and build a strong relationship with our QA team to ensure that platform requirements are well understood, thoroughly tested, and maintained over time. You see meeting platform requirements as a minimum bar and look for opportunities to collaborate with other team members to further leverage platform features in ways that enhance the player experience.

Finally, you value strong teamwork and use your excellent written and verbal communication skills to be a force multiplier for the team.

Due to COVID-19, the System Era team is currently working remotely. This position will begin with remote work; permanent arrangements once the team is able to safely return to our Seattle office may include full- or part-time remote options. Compensation includes salary, benefits with full medical and dental coverage, 401k with company match, and may include relocation assistance. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Design, implement, and maintain performance-critical low-level engine systems, with a focus on maximizing performance for min-spec PC hardware and console targets
  • Work with the engineering and QA teams to implement tools, infrastructure, and process to monitor game performance during development on all target platforms
  • Integrate required platform-specific features with game code for each target platform
  • Help set up and manage products on console manufacturers’ development portals
  • Act as a point of contact for technical issues regarding specific target platforms
  • Design and implement optimizations specific to individual target platforms as necessary
  • Ensure that middleware used by the studio is properly integrated for each target platform
  • Develop, implement, and teach best practices for use of platform-specific features and optimizations

QUALIFICATIONS

  • 5+ years of experience as an engineer in the games industry
  • At least one shipped title on a modern console platform
  • Excellent C/C++ programming and debugging skills
  • Experience working with modern performance profiling tools
  • Strong understanding of game engine components and architecture
  • Strong understanding of hardware architecture and optimization tradeoffs
  • Excellent written and verbal communication skills

NICE TO HAVE

  • Experience working with Unreal Engine 4
  • Strong understanding of data-oriented design principles
  • Deep understanding of modern console build pipelines
  • Experience working with platform features and toolsets on multiple different modern console platforms
  • Familiarity with console manufacturer development portals and certification procedures
  • Experience working on networked multiplayer games and/or games with a significant live service component
  • Experience writing automated tests for games/game engines

ABOUT ASTRONEER

Explore and reshape distant worlds! Astroneer is set during the 25th century’s Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe. Players can work together to build custom bases and vehicles and use terrain to create anything they can imagine. A player’s creativity and ingenuity is the key to seeking out and thriving on exciting planetary adventures!

ABOUT SYSTEM ERA

System Era Softworks is an independent development studio headquartered in Seattle, Washington. Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future generations of spacefarers. Our games focus on bringing people together.

System Era aims to make great games while still maintaining a team first focus. We believe that good games don't need to come at the cost of lowered standards for our staff. We offer top notch benefits, highly competitive salaries, profit sharing, and complete flexibility with unlimited paid time off.

System Era is an equal opportunity employer and we value diversity at our studio. We do not discriminate on the basis of race, religion, color, national origin, gender identity or expression, sexual orientation, age, marital status, veteran status, or disability status. We look for candidates who are eager to join a team with a varied set of backgrounds, experiences, interests, and viewpoints.

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