3D Artist/Art Director

Team Glide RushApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

May 4, 2021
Full Time

Team Glide Rush is looking for a 3D artist to develop an art style and make assets for a new future-fantasy racing game. We are a pair of experienced game developers in the early stages of a new, exciting project. Before this, the team worked together most recently on NUTS and have each shipped multiple other commercial titles.

About the game

Glide Rush is a high speed anti-gravity racing game taking inspiration from games like Trackmania, Wipeout, F-Zero, and Mario Kart.


This is an opportunity to join a project early on and have a hand in shaping its entire direction. We are looking for someone who has a strong sense of style and can help our game stand out visually. They will be working closely with the developers but largely have a free hand in how they want things to look.

This person's main responsibilities will be

  • Defining the game's overall visual style
  • Designing and modeling modular level assets to be used by the level designer
  • Designing and making skyboxes and distant environments surrounding each level
  • Designing and modeling vehicles

Although the art direction is currently undefined there are some elements that we know we want

  • Mostly man-made environments with some natural elements
  • Stylistic approach rather than realistic
  • Epic, fantastical environments
  • Large-scale architecture
  • Set in the future but looking to avoid common sci-fi tropes
  • Things are mostly seen at a distance or going by at high speed so impressive silhouettes are more important than small details and intricate textures

Our ideal candidate has experience doing some but not necessarily all of these

  • Developing a game's visual style from scratch
  • Taking designs all the way from concept to in-game asset
  • Designing and making large-scale 3D environments
  • Hard surface modeling (such as vehicles)
  • Making shaders and VFX
  • Working with Unity

For this position we are offering a fair salary in addition to revenue share. We are located in Reykjavík, Iceland and can offer office space here but are also 100% okay with remote work from anywhere in the world.

How to apply

To apply for this position please send a short introduction, CV, and a link to your portfolio to torfias@gmail.com.


Here are some references for the scale and feel but not necessarily style:


And some references for the ship:


Our Previous Game - NUTS

Gear up your caravan, spread out your map and head for the depths of Melmoth Forest, where you’ll track the movements of native squirrels.

Where do they go? What do they do? And why is it that they behave so strangely? Explore the forest. Record the squirrels. Report your findings… and uncover the secret at the very heart of the forest.

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