We are looking for a Narrative Designer to help grow our team!
Team Beauty Cult is a small distributed games studio that's an evolution of SUPERSCARYSNAKES. As SUPERSCARYSNAKES, the team released Black Future '88 to critical acclaim in 2019 on Steam and Nintendo Switch. We are working on an ambitious and genre-bending new project, and realized it's time to grow up the business into an employee owned co-op.
We welcome applicants from a variety of backgrounds and levels of experience, and are ready to dedicate the necessary amount of time to onboarding as needed. We recognize that members of marginalized communities often face challenges when it comes to gaining experience in the gaming industry, and we want to make our hiring process as equitable as possible.
Responsibilities:
Requirements:
Nice To Haves:
Apply:
If you're interested, please send your CV to hello@teambeautycult.com and include the job title that you're applying for in the subject line. Also include:
Equal Opportunity Employer:
Team Beauty Cult does not discriminate against any employee or job applicant because of race, colour, religion, national origin, cultural group, sex, gender, physical or mental disability.
About Black Future '88:
Black Future ’88 is a Synth-Punk roguelike 2D action shooter published by Good Shepherd Entertainment. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of Homicidal AI, Traps & Colossal Wardens.
Our Manifesto:
Video games are a unique medium with a distinct cultural voice, but for too long the leading stories have alternated between labor abuse of dev teams, obscene executive pay, and culturally homogenous studios.
If we believe that video games can be art, team diversity has value, and investment in labor pays future dividends: then we need to manifest that change at the studio level.
The Beauty Cult pledges to be a worker-centric studio, to invest in equity initiatives as a local, studio and industry level, and to always make interesting games that push the boundaries of art in video games.
We strive to explore the bleeding edge of what video games can be.