“Wild Honesty: A party game for deeper conversations” is seeking diverse candidates to expand its library of playful and unexpected animal sound effects for its core gameplay sound guessing game. Our goal is to find a Sound Designer to give players a more polished, high quality, and engaging sound design experience. The ideal candidate will have 1-3 years' experience in audio production for games (AAA, indie, academic, or polished personal works) and experience working with game designers in some game engine like Unreal, Unity, or GameMaker.
As Sound Designer, you will:
This is a remote small-scale (5-10 hours per week), 2-month contract position through That’s Not A Game LLC and based in Los Angeles, CA. West coast timezone is preferred, but not required.
Required Application Materials:
Email us to apply! Our address is: firstname.lastname@example.org
About Wild Honesty:
A party game for 2-5 players to have deeper conversations and push the boundaries of friendships to be more emotionally open and vulnerable. Made for sharing thoughts, opinions, and feelings in a more meaningful, challenging, and mindful way.
About That’s Not A Game LLC:
Making things that are questionably “games” since 2018, That’s Not A Game LLC (TNAG) is a small indie game studio based in Los Angeles, California trying to expand how digital interactive games are defined as an art form. Founded by former Disney developer and USC Games alumni Brian Handy, TNAG wants to bring more sides of life into a currently tech centric medium. With small teams of contracted artists, game designers, and psychologists - TNAG works to bring new experimental ideas to a wider audience through professional polish on small projects.