Senior Environment Artist

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This position has been closed.
July 21, 2022
Full Time

The studio behind the critically-acclaimed game "The Witness" is looking for a Senior Environment Artist.

You should be proficient in Maya or Blender, Zbrush, Photoshop, and Substance Designer. You should also be excited about working in a developing proprietary engine and quick to pick up new software when the need arises. You need to be familiar with the full game development pipeline, and isn't afraid to problem solve and pick up tasks that might be out of your comfort zone. Having the ability to quickly create rough block-ins that focus on establishing gameplay feel and mood, then refine to a beautiful polished quality is a must.

Our team doesn't work like most companies and we shift gears a lot throughout development, so you should be adaptable and flexible. Instead of official meetings, we tend to have organic discussions throughout the day (in-person and online), so you should have great communication skills. Be prepared to revise work as needed and quickly incorporate feedback. This position works closely with other Artists, the Art Lead, and the Designer, so being an excellent collaborator is a requirement. Our team is very small, and people have a lot of individual responsibility over our games, so you should be self-motivated, proactive, and ready to take initiative.

Must have/be:

  • Strong understanding of artist and game development pipeline
  • Ability to collaborate effectively with other Artists, Art Lead, and other team disciplines
  • Ability to do your own research and concepts (in 2d or 3d) as needed
  • Desire to learn new techniques that increase art quality and efficiency
  • Ability to learn a proprietary engine
  • Strong grasp of Maya or Blender, ZBrush, and Photoshop
  • Experience with Substance Designer is a plus
  • Ability to create stylized artwork (and adapt to new styles)
  • Proactively document knowledge and share practices

What a day might look like…

  • Check in with Art Lead/Team about pressing needs
  • Work on current art tasks
  • Take input/direction from Art Lead concerning specific objectives/goals/tasks required for the project
  • Consistently and succinctly report any bugs to programming team
  • Consider ways to work better and more efficiently
  • Present and iterate based on feedback; provide insightful feedback to other art team members
  • Repeat


While this role is remote, we expect you to join us for in-person in meetings in Denver, CO. for 1 week every 3 months. We also ask that your working hours have at least a few hours of overlap time with the team.

How to apply:

If interested in this position, please send us an email with your resume and portfolio.

Our Upcoming Release:

Here's a sneak peek at work-in-progress visuals of our new game:


The studio behind Jonathan Blow's critically acclaimed game The Witness. Currently working on new, unannounced projects.

Featured Game

You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.

You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home.

The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.

Art & Animation
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