Console Porting Engineer

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This position has been closed.
May 30, 2022
Full Time

THREAKS are looking for a Unity Porting Engineer to support our services team.

As a porting engineer your role is to work with our clients to bring their games to new console platforms. For this, you will work closely with other departments such as art and design to achieve best-in-class results. You will work on a variety of different projects with a dedicated team and have the ability to contribute to company internal projects as well. You will report your progress directly to your lead, our CTO.

We are primarily looking for a full-time hire but keep an open mind to a freelance position, to get to know each other. The position can be either on-site or remote, however you must be located in (or willing to relocate to) Germany for the full-time hire position.


  • Work in a small, motivated team to deliver state-of-the-art game projects
  • Push the technical boundaries of existing projects to bring them to new platforms
  • Profiling and optimizing critical code, to ensure performance goals on all platforms are met
  • Work with our clients to help them achieve their vision and goals
  • Ensure good and clean project practices are maintained
  • Conduct code reviews and give feedback on the work of your peers
  • Document your work to foster knowledge sharing and help users understand how to use new systems and features
  • Communicate closely with your team and your lead(s)

Skills & Requirements

  • C#: 4+ years’ professional experience as a game programmer (Unity C#)
  • Unity: 4+ years' professional experience in the Unity-Engine
  • Platforms: Experience in developing for current- & next-gen consoles (Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X
  • Optimization Skills: You have a knack for pushing the engine’s boundaries and getting the most out of the given frame-budget
  • Software Design: A good general understanding of programming & architectural software design basics
  • VCS: Experience using VCS such as git/svn/plastic
  • Agile: Experience working with scrum or other agile development methodologies
  • Excitement: You have a burning passion for developing games for PC & Console and want to deliver high quality game experiences to the customers, regardless of the platforms specifications
  • Analytical Thinking: You have a well-structured, organized approach of addressing problems and solving problems through logical thinking
  • Excellent English skills, both verbally and written
  • Great soft skills: You have excellent communication skills and are willing to embrace our company culture and values


  • Strong theoretical background: B.Sc. in a computer science (or related) field
  • Shader Programming: You have a strong mathematical understanding and your secret superpower is writing shaders to help make beautiful games look even better.
  • Platforms: Experience in developing for next-gen consoles (PS5, Xbox Series X)
  • Shipping Experience: You were involved in bringing at least one title to current-gen platforms

We want to encourage everybody, especially diverse and underrepresented developers, to apply for this position, even if you do not meet all the requirements.



THREAKS is an award winning game studio from Hamburg, Germany founded in 2009. We work on games that we love for PC, consoles and mobile as well as AR & VR. Our diverse portfolio is based on one common core: exceptional quality in tech and art. We always try to push the boundaries of what‘s possible with great focus on juicy player feedback, stunning looks and a feeling for the most immersive player experience.

  • We are a small, indie, diverse, and familiar team of game passionate developers looking to make amazing projects together.
  • THREAKS offers a flat hierarchy environment where everyone’s input on our projects is welcome.
  • As a full-time employee in Germany, you will benefit from health and social insurances as well as enjoy flexible working time and focus on a good work/life balance.

Our Most Recent Release

Battle Planet – Judgement Day is a rogue-lite SciFi arcade shooter with adrenaline-charged, non-stop action. Play on beautiful procedurally generated micro-planets. Fleeing a crashed prisoner transport ship, you’ll fight for your freedom against the police, military robots and frightening boss-creatures lurking for you in the dark corners of space.

Three character classes, awesome perks and a wide variety of perma-upgrades will make you want to dive into hell again and again to change your destiny.

You can learn more about Battle Planet - Judgement Day and other games like Beatbuddy and All I Have is Time on our website.

Programming & Development
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