Unity Programmer

THREAKSApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
September 14, 2021
Full Time
Anywhere
Remote

We are looking for a Unity Programmer to support our services & games team. As a programmer at THREAKS your role is to develop the features, mechanics and building blocks that create the games’ mechanics. For this, you will work closely with other departments such as art and design to achieve best-in-class results. You will work on a variety of different projects for our own productions as well as our clients. You will report your progress directly to your Lead, our CTO.

We are open to both freelance or a full-time hire. The position can be either on-site in Hamburg, Germany or remote.

Responsibilities

  • Work in a small, motivated team to deliver state-of-the-art game projects
  • Develop & implement systems for our game projects in a wide variety of fields such as Audio, Animation, AI, Gameplay, Tools and more
  • Continuous improvement of current and new features for our projects
  • Take ownership & responsibility in systems you work on
  • Work with our clients to help them achieve their vision and goals
  • Ensure good and clean project practices are maintained
  • Profiling and optimizing critical code
  • Conduct code reviews and give feedback on the work of your peers
  • Document your work to foster knowledge sharing and help users understand how to use new systems and features
  • Communicate closely with your team and your lead(s)

Skills & Requirements

  • C#: 2+ years’ professional experience as a game programmer (Unity C#)
  • Unity: 2+ years' professional experience in the Unity-Engine
  • Platforms: Experience in developing for current- & next-gen consoles (Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X)
  • Software Design: A good general understanding of programming & architectural software design basics
  • VCS: Experience using VCS such as git/svn/plastic
  • Agile: Experience working with scrum or other agile development methodologies
  • Excitement: You have a burning passion for developing both mobile and console games and want to deliver high quality game experiences to the customers, regardless of the platforms specifications
  • Analytical Thinking: You have a well-structured, organized approach of addressing problems and solving problems through logical thinking
  • Excellent English skills, both verbally and written
  • Great soft skills: You have excellent communication skills and are willing to embrace our company culture and values

Pluses

  • Strong theoretical background: B.Sc. in a computer science (or related) field
  • Optimization Skills: You have a knack for pushing the engine’s boundaries and getting the most out of the given frame-budget
  • Shader Programming: You have a strong mathematical understanding and your secret superpower is writing shaders to help make beautiful games look even better.
  • System Administration: Administering and managing servers gets you excited and you are confident in working with databases, docker and other tools.
  • DevOps & CI/CD: Tools & Pipelines are your specialty and you’re experienced working with software such as Jenkins in order to improve and automate error-prone and laborious steps of the game development pipeline.

How to Apply:

Please send your resume and a link to your portfolio to: jobs@threaks.com

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About THREAKS

THREAKS is an award winning game studio from Hamburg, Germany founded in 2009. We work on games that we love for PC, consoles and mobile as well as AR & VR. Our diverse portfolio is based on one common core: exceptional quality in tech and art. We always try to push the boundaries of what‘s possible with great focus on juicy player feedback, stunning looks and a feeling for the most immersive player experience.

  • We are a small, indie, diverse, and familiar team of game passionate developers looking to make amazing projects together
  • THREAKS offers a flat hierarchy environment where everyone’s input on our projects is welcome
  • As a full-time employee in Germany, you will benefit from health and social insurances
  • Flexible working time and focus on a good work/life balance

We're currently hiring a QA Tester and Unity Programmer. You can view (and share) all of our openings here.

Our Most Recent Release

Battle Planet – Judgement Day is a rogue-lite SciFi arcade shooter with adrenaline-charged, non-stop action. Play on beautiful procedurally generated micro-planets. Fleeing a crashed prisoner transport ship, you’ll fight for your freedom against the police, military robots and frightening boss-creatures lurking for you in the dark corners of space.

Three character classes, awesome perks and a wide variety of perma-upgrades will make you want to dive into hell again and again to change your destiny.


You can learn more about Battle Planet - Judgement Day and other games like Beatbuddy and All I Have is Time on our website.

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