Art Director

Timberline StudioApply for this Job
Posted
February 10, 2021
Full Time
Anywhere
Remote

Timberline Studio is a diverse team seeking to tell emergent stories in beautiful and stylized worlds. Our first release was The Red Lantern, a story-driven, dog-sledding game. Our team is comprised of veterans and those that are newer to the industry and we pride ourselves on helping to build up new talent. We are seeking curious and imaginative people to join our team and help us to expand The Red Lantern world and work on our next title.

We're looking for an Art Director who will develop an original and stylized look for our next game. As Art Director you'll be responsible for defining the look of the game while supporting the design and narrative pillars. This is a hands on position where you'll be creating a variety of art assets and also providing the necessary feedback and leadership to bring the vision to life. The ideal candidate is comfortable creating key art for the studio to rally behind or to use for marketing as well as assisting with paint overs, textures, concepts, turnarounds and other day to day work for the studio to guide the artistic direction.

Your Key Responsibilities

  • Define and communicate the visual design, style, and artistic pillars for our game.
  • Collaborate with the art team to make this vision a reality.
  • Iterate on the designs and concepts to support the overall goals of the game.
  • Create style guides, reference, and bibles for the characters, environment, lighting, and vfx.
  • Help to develop and lead the art pipeline such that feedback and reviews happen in a timely and productive manner.
  • Be an integral part of the studio's culture of collaboration and openness.

It'd be great if you could also help with…

  • 2D animation for VFX and other systems
  • Painting textures
  • Creating marketing assets
  • Light UI design and iconography
  • Working with the game engine(s) - we use Unity and Unreal

Required Experience

  • A strong artistic vision that you have guided through a personal or professional project
  • Skilled in both character and environment design
  • An understanding of how to bring a vision to life across all the artistic facets of a game
  • Able to communicate and provide guidance on how to accomplish the artistic vision through reviews, documentation, sketches and more
  • Assist with prioritization for the art team's tasks
  • While Art Director experience isn't required, you should be highly collaborative and an excellent leader
  • Proactive with a strong sense of self management

What we offer:

  • Competitive Salary
  • 401k
  • Medical Insurance
  • Dental and Vision Insurance
  • Flexible Paid Time off
  • Remote position (optional to work in person in the future)
  • Paid Holidays
  • Paid Sick Leave

How to Apply:

Please send your resume and portfolio to jobs@timberline.studio.  

We encourage applicants of all backgrounds to apply if you are interested. If you are not sure if you fully match all of the above but feel you are good for the position, please still feel free to submit your resume. Even if this opportunity might not be the best fit, others might be and we'll know you're interested in working with our team.

TimberlineStudioLogo4k-Black.png

About Us

IT ALL BEGAN… In a cozy, sunlit coffee shop in South Pasadena, California. Lindsey Rostal and Nathan Fulton chatted about the power of narrative games and the player’s story. It was this meeting that set them on a path to experiment with the narrative experience. Together they joined forces to found Timberline Studio and embarked on creating their debut title, The Red Lantern. Now, with a small but mighty team with decades of combined development experience, they are working to build a game that will surprise and delight players.

About Red Lantern

The Red Lantern is a story-driven, rogue-lite, survival game where you and your team of 5 sled dogs, lost in the wilderness, must navigate the ever-changing encounters of the Alaskan bush to find your way home.

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