Junior Technical Artist

TREBUCHETApply for this Job
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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

August 13, 2021
Full Time
Montreal, QC

TREBUCHET is looking for a Technical Artist to join their development team.

The role of the technical artists at TREBUCHET is to bridge the gap between the art team and the programmers, as well as help the producer establish integration and asset optimization pipelines.


  • During pre-production, establish efficient pipelines with the team and define performance standards for the remaining production.
  • Communicate actively with the art team and the programmers to identify clear needs and be able to answer with technical solutions
  • Actively take part in the development of editor tools, assets integration in the projects and prototyping of technical solutions.
  • During production, take part in technical validation of assets, continuously help finding bugs and potential optimizations.


  • 1 year of experience as a Technical Artist in the video games industry
  • Experience with shaders in Unity (CG / HLSL)
  • Experience with the Unity editor and C # scripting
  • Good understanding of the assets pipeline, the production processes and constraints
  • Proficiency in French and English, both oral and written


  • Experience with VR platforms
  • Experience with nodal shader editors (eg. Amplify)
  • Experience with 3ds Max or similar, Photoshop or Substance Designer
  • Experience with console-targeted development


  • Status: Permanent position, full time (35 h / week.)
  • An out-of-the-ordinary and dynamic work environment!
  • Health insurance program and telemedicine services
  • Annual bonus based on studio's revenue
  • 4 weeks vacation, including 2 fixed weeks during the Holidays (winter) as the studio is closed
  • Remote work for an undetermined period of time, possibility of flexible schedule once the sanitary crisis is over

We are a fair employer and diversity is important to us. We do not discriminate on the basis of ethnicity, religion, sex, gender or gender expression, sexual orientation, age or health condition(s).


If you find our 🔥ON FIRE🔥 team interesting, write to us at jobs@trebuchet.fun !



Working at TREBUCHET means being part of a small, creative and dynamic team. We offer a friendly work environment in an office space shared with other independent video game studios in Canada; we call it the Indie Asylum.

Based in Montreal's Mile Ex neighborhood, TREBUCHET is an independent game studio specializing in creating innovative games for virtual reality. Since we founded the studio, we've put all of our energy in making this medium progress, in a fun way!

We are currently hiring programmers and technical artists. You can view (and share) all of our openings here.


We are big time "team players" and we thrive to have everybody be satisfied about their job. We make our own original IPs that carry the ideas from all of the team, care about every human being working with us and value the work they are doing. If you think you would belong in such a context, get in touch with us!


Stranded in a barren landscape, you are the only being capable of mastering the ancient art of growing vegetation in Winds & Leaves. Journey across the Steppe to gather ancient dormant varieties. Learn to read the signs of the various climates, awaken old landmarks, and grow your own forests in this VR flora builder.

Prison Boss VR is a crafting and trading game using room-scale to turn your VR space into a jail cell! Craft cigarettes, alcohol and cookies for other inmates! Customize your cell as your reputation grows! Earn cash until you can’t store it anymore and become the Prison Boss!

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