This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.
September 16, 2021
Treehouse Games is looking for amazing people who are excited to create games that are the best way for friends to spend time together.
Building both combat and non-combat gameplay encounters is core to what we're building at Treehouse, and we need your help doing it! We're looking for a mid-level encounter designer to help build exciting moments for friends to experience together. Our goal is to build a supportive team of strong communicators and area specialists that love to collaborate across discipline lines to create exciting experiences for friends to enjoy together.
We are open to remote working and already have team members across North America.
Work in Unreal Engine to implement encounter designs, including scripting them via Blueprint and creating enemies to populate them
Communicate ideas often and broadly, soliciting cross-discipline feedback and then thoroughly documenting both implemented work and best practices
Develop and utilize a suite of encounter pieces such as hazards, puzzles, modifiers, etc. to create building blocks other designs could use to build encounters
Work with Art, Engineering, and other Designers collaboratively to build exciting designs - cross discipline communication is core to who we are
Identify parts of the workflow that could use tool improvements, and help gauge their impact in prioritizing work
Online availability during our core hours of 11am to 4pm PST.
Authorized to work in the United States.
Team-minded, cross-discipline thinker that is mindful of the downstream impact of their work
Ability to conform to a design style guide and follow company-wide best practices to ensure uniformity of content so a future designer can understand what you did
Strong feedback skills in both directions: should receive feedback gracefully, and be considerate and constructive in delivering their feedback to others.
Strong gameplay balanced focused skillset: knows how to use encounter pacing, difficulty, length, etc. to craft quality encounter feel
1-2 years as a designer on a collaborative team working on games
Who You Are
Proficient at working in a fully remote team environment. We balance synchronous and asynchronous communication across multiple time zones to get things done.
Proactive at identifying areas of concern and independently acting on it. We're a small team and the impact of each person is huge!
Considerate with feedback in both directions. We work to always receive feedback gracefully, deliver feedback constructively, and have discussions and disagreements respectfully.
Persistent at maintaining a healthy perspective about the larger game we’re building together. We do the extra work to value every team member's point of view and we’re looking for fresh perspectives, especially of those from diverse backgrounds.
Excited to work on co-operative games with a focus on fun experiences with friends. We're making the game we want to play!
Base Salary, Benefits (Health, Vision, Dental, Life), and Equity
Relocation Assistance Available
About Treehouse Games
We’re a development studio focused on building collaborative games for a growing, global audience of players who use games as their favorite way to hang out together. Based in Los Angeles, Treehouse is venture-backed and built by industry veterans - half of the team comes from gaming powerhouses including Microsoft, Riot Games and the original DotA mod, and half comes from successful indie startups like Sirvo Studios and Industrial Toys.
We named our studio “Treehouse” because the world needs games that create an inviting hangout space where players spend time with their friends. We focus on the player impact we create through our work, we value feedback from players, and we believe the best teams are built on a culture of trust and respect.
Treehouse is making cooperative experiences that are all about quality time spent with friends. Games that do this well today see amazing engagement among audiences all around the world - we’re looking for diverse candidates with unique backgrounds to bring these and other meaningful perspectives to our team.
If you’re passionate about cooperative games and finding quality time with friends, we hope you’ll on the adventure.
We're currently hiring engineers, artists, and designers. You can view (and share) all of our openings here.