Gameplay Designer

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This role is a part of the UK government's Kickstart Scheme and is only applicable to 16 to 24-year-olds in the UK who are not in education and are currently claiming Universal Credit. Click here to view more Kickstart placement opportunities.

Posted
December 27, 2020
Full Time
Copenhagen, DK
Remote

If you thrive using your creativity to build exciting levels and mechanics that surprise the players 😲 and you love using your design and Unity skills as part of a tight-knit team to explore ideas and take the game in new directions.

Then come join the team behind WHAT THE GOLF? and play with us on our upcoming next big project. 🍌🐴


hiring: gameplay designer

WHAT YOU WILL DO: Gameplay, level design, and prototyping

As a Gameplay designer with a focus on levels, you will be part of the team behind our unannounced new game. You will be designing new elements and mechanics together with programmers and coming up with new design ideas.

You will also be using existing elements and gameplay mechanics to build fresh levels and explore new ways to combine things. This happens in close collaboration with gameplay programmers and other designers.

  • Design levels based on existing elements and mechanics
  • Prototype new ideas, iterate a lot, scrap prototypes, and explore new ideas
  • Work closely with designers and programmers on how to make everything fit together
  • Explore ideas and come up with new smart things we hadn’t yet thought of

WHAT YOU WILL ALSO DO: Help out and explore your own ideas

Everyone has a main responsibility (this), but we also make time to explore other things. Maybe you are interested in playing with that new physics feature or try making that wacky level idea you came up with. We encourage people to learn new things and just help each other out across projects and teams.

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REQUIREMENTS:

  • Experience with level design and gameplay design
  • Proficiency in Unity and knows how to fiddle with the physics to make it do what you want
  • Basic 3D building experience. Can be boxes, probuilder or other similar tools
  • 3+ years of experience and having shipped games in larger teams

REQUIREMENTS FOR ANY JOB OPENING AT TRIBAND:

  • You thrive taking ownership of your own area. You can spot problems, ask for advice when in doubt, and implement your own solution
  • You actively support a culture of collaboration, mutual respect, inclusiveness, and creativity
  • A great working environment is important for you and you help out around you
  • Team production experience, such as using git, branching, stand-ups, sprints, reviews

PRACTICALITIES:

  • 37 hours work week with options for flexible schedules
  • No crunch: People over deadlines
  • Lunch included (also vegetarian/vegan options)
  • Paid parental leave
  • Competitive salary

And a few notes on how we work:

  • We experiment a lot and it doesn’t always work out, but we always learn something
  • Everyone at the studio is hands-on and part of making things
  • You are part of defining and prioritizing your own tasks
  • You get to be part of shaping new projects and the studio
  • We explore and try to push the boundaries of what comedy can do in games
  • Working in 14-day sprints in close-knit teams of ~6 people from different skill areas

DEADLINE AND START:

As soon as possible, but we will wait for the right candidate.

While we currently work remote and the job would start out fully remote, we will be returning to our office at some point, so you need to be in or up for coming to Copenhagen, Denmark. We can of course help with that.

WHAT THE TRIBAND?

We want to make people laugh! We do it by making comedy games, being original, and taking chances. We recently launched WHAT THE GOLF? - a golf game for people who hate golf?

All jobs involve experiments, bad jokes, stupid ideas, silly physics, and failed prototypes. We work in Unity and almost everyone works in-editor and very hands-on, also if you do design, audio, or animation.

We are currently ~20 people of 6 different nationalities and the language is English. We put the people first and strive to create a great working environment and are generally looking for people who are not like us and who will challenge us and our way of doing things!

We believe that teams make games, not individuals - and we believe diversity makes for better teams. That's why we look for people who make the team better, instead of just who’s got the most experience.

We are primarily looking for people with at least 2+ years of game dev experience but will be opening up more entry-level positions in the future.

For more info about Triband and our hiring process, check out: triband.net/hiring

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ABOUT WHAT THE GOLF?

A silly physics-based golf parody where every golf course is a new surprising type of golf, some brilliant or hilarious, others so absurd they will make you go: WHAT THE GOLF?

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