Turn Me Up is looking for a talented and motivated Jr Game Designer who will be responsible for bringing projects to life through thoughtful design and creative solutions.
The ideal candidate is someone who takes pride in their work and holds themselves to a higher standard than most, paying as much attention to the finer details as the bigger picture.
They are someone who is familiar with all stages of the game development process, but excels at thinking through systems and designing compelling situations.
If you want to make games that leave a meaningful impact on players: we want to hear from you!
What You’ll Do:
What Would Make a Strong Candidate:
What Would Make an Ideal Candidate:
Application Requirements:
Who We Are:
TurnMeUp Games is an independent Developer and Production Hub with years of experience producing games and other interactive media. Recent projects include Borderlands: Legendary Collection, Journey to the Savage Planet on Nintendo Switch, Life is Strange on iOS and Android, and Blade Runner 2049: Memory Lab for the Oculus Rift.
We are a fast-growing studio dedicated to elevating everything we touch. We’re future-focused with a strong culture of service that’s guided by efficiency and self-awareness. In short, whether it’s the modern, industrial aesthetics of our offices or the clean design and efficient processes that drive creative, TurnMeUp is a finely tuned machine for precision and excellence.
Our business model is simple—utilize more than 300 veteran developers we have curated across 3 satellite offices throughout Eastern Europe for “developmental heavy-lifting” while relying on a talented LA-based team of Producers, Directors, Writers, and Designers to lead and coordinate Production, Design, and Creative.
As the client-facing side of development, TurnMeUp's Los Angeles team is responsible for connecting our partners to dev resources with the right experience for each project’s needs, while managing production until release through our completely transparent and trackable pipeline.
Our Burbank office sits in the heart of downtown, walking distance from dozens of shops and restaurants. As the Design and Production hub, the studio is fully-equipped with state-of-the-art development hardware, motion and performance capture stage, sound and vocal recording booths, and network and telecommunications infrastructure to support our satellite offices and partner studios, around the world.
Recent Projects
Gearbox’s iconic, comedic Looter-Shooters are back and gorgeous as ever on Nintendo Switch! We worked tirelessly with 2K and Gearbox to bring these ravenously requested classics to Switch in full 1080p docked and 720p handheld, at 30 FPS and with no downgrading of art assets. On top of that, we included all the trimmings
of the GOTY releases — and newly developed motion controls specifically built for this incredible collection.
Ever wanted to explore a strange new world? Discover diverse wildlife? Poke that wildlife it in the eye, or kick its explosive body into more dangerous animals than your adorable Ray Gun is equipped for? Ever host your own funeral(s) after embarrassing deaths and re-clonings? Did we mention you can DOUBLE self-funeral attendance with Local/Online Co-op, exclusively on Nintendo Switch?
Working closely with Typhoon Studios, we transformed their colorful, comedic debut project into a portable powerhouse on Nintendo Switch – yet they offered us ZERO help on these alliterations (which is fair).
Developed in collaboration with Square Enix, Life is Strange mobile serves as benchmark title in terms of design adaptation and visual fidelity on mobile.
Met with incredible reception from both fans and critics alike, including an AppStore Editor's Choice Award, Life Is Strange has already been featured on the AppStore homepage more than 375 times.