Jr Game Designer

Turn Me Up Games
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This position has been closed.
January 3, 2022
Full Time
Burbank, CA

Turn Me Up is looking for a talented and motivated Jr Game Designer who will be responsible for bringing projects to life through thoughtful design and creative solutions.

The ideal candidate is someone who takes pride in their work and holds themselves to a higher standard than most, paying as much attention to the finer details as the bigger picture.

They are someone who is familiar with all stages of the game development process, but excels at thinking through systems and designing compelling situations.

If you want to make games that leave a meaningful impact on players: we want to hear from you!

What You’ll Do:

  • Work with the Lead Designer to own the vision and implementation of features and game systems
  • Bring the goals of the project to life by creating thoughtfully designed play
  • Break down loose ideas into detailed designs and features
  • Create and maintain comprehensive documentation, such as design outlines, diagrams, and visual mockups
  • Think holistically about the overall user experience of the game, ensuring it is as clear, accessible, and enjoyable as possible
  • Participate in playtests and iterate based on feedback
  • Expand and work within existing systems to create a better player experience
  • Help identify bottlenecks and implement key improvements to our design pipelines
  • Communicate quickly and effectively with the Design, Narrative, and Production teams

What Would Make a Strong Candidate:

  • Passionate about games
  • Strong ability to use puzzles and gameplay to create interesting narratives
  • An independent worker who loves collaborating with a team
  • Willingness to receive direction to improve their skills
  • Excellent written and verbal communication
  • Self-starter willing to find solutions and ask questions when needed
  • Design-minded and detail-oriented
  • Ability to  work across a wide range of design disciplines, including: gameplay, level, narrative, and UX design
  • Demonstrates a working knowledge of modern game design practices by drawing comparisons between contemporary titles
  • Avid game jam participant, with experience thinking out-of-the-box and coming up with new/creative solutions

What Would Make an Ideal Candidate:

  • Experience with Unreal 4
  • Experience with Jira, ClickUp, or equivalent project management software
  • Familiarity with all aspects of the game development process - from coding to asset creation
  • Any experience with the following:
    • Quest Design
    • Walking Simulators
    • Narrative Design (Non-Linear)
    • Rogue-lites

Application Requirements:

  • Portfolio demonstrating relevant skills and past work
    • Examples of design documentation is a plus
  • Bachelor's Degree preferred

Who We Are:

TurnMeUp Games is an independent Developer and Production Hub with years of experience producing games and other interactive media. Recent projects include Borderlands: Legendary Collection, Journey to the Savage Planet on Nintendo Switch, Life is Strange on iOS and Android, and Blade Runner 2049: Memory Lab for the Oculus Rift.

We are a fast-growing studio dedicated to elevating everything we touch. We’re future-focused with a strong culture of service that’s guided by efficiency and self-awareness. In short, whether it’s the modern, industrial aesthetics of our offices or the clean design and efficient processes that drive creative, TurnMeUp is a finely tuned machine for precision and excellence.

Our business model is simple—utilize more than 300 veteran developers we have curated across 3 satellite offices throughout Eastern Europe for “developmental heavy-lifting” while relying on a talented LA-based team of Producers, Directors, Writers, and Designers to lead and coordinate Production, Design, and Creative.

As the client-facing side of development, TurnMeUp's Los Angeles team is responsible for connecting our partners to dev resources with the right experience for each project’s needs, while managing production until release through our completely transparent and trackable pipeline.

Our Burbank office sits in the heart of downtown, walking distance from dozens of shops and restaurants. As the Design and Production hub, the studio is fully-equipped with state-of-the-art development hardware, motion and performance capture stage, sound and vocal recording booths, and network and telecommunications infrastructure to support our satellite offices and partner studios, around the world.

Recent Projects


Gearbox’s iconic, comedic Looter-Shooters are back and gorgeous as ever on Nintendo Switch! We worked tirelessly with 2K and Gearbox to bring these ravenously requested classics to Switch in full 1080p docked and 720p handheld, at 30 FPS and with no downgrading of art assets. On top of that, we included all the trimmings

of the GOTY releases — and newly developed motion controls specifically built for this incredible collection.

journey to the savage planet

Ever wanted to explore a strange new world? Discover diverse wildlife? Poke that wildlife it in the eye, or kick its explosive body into more dangerous animals than your adorable Ray Gun is equipped for? Ever host your own funeral(s) after embarrassing deaths and re-clonings? Did we mention you can DOUBLE self-funeral attendance with Local/Online Co-op, exclusively on Nintendo Switch?

Working closely with Typhoon Studios, we transformed their colorful, comedic debut project into a portable powerhouse on Nintendo Switch – yet they offered us ZERO help on these alliterations (which is fair).

life is strange

Developed in collaboration with Square Enix, Life is Strange mobile serves as benchmark title in terms of design adaptation and visual fidelity on mobile.

Met with incredible reception from both fans and critics alike, including an AppStore Editor's Choice Award, Life Is Strange has already been featured on the AppStore homepage more than 375 times.

Game & Level Design
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