Unity Developer / Designer

Unbound CreationsApply for this Job
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Posted
May 3, 2021
Contract
Anywhere
Remote

We’re looking for a new team member to help make us new levels for “Rain on Your Parade.” You will be working with a lot of existing systems and prefabs, but also need to custom code additional logic and puzzles. For some levels you will be given a structured design to implement, for others, you will have a lot of creativity in coming up with design and goals.

This is a remote, contract-based position for 4 months, potentially turning into longer term after. We can accommodate PT (20hr/week) to FT (40hr/week).

Requirements:

  • Strong understanding of Unity and C#
  • Comfortable working within existing codebase and system
  • Learning on your own (we’ll be here to guide you, but the quickest way to learn something is to check how it was implemented in one of our existing 50+ levels)
  • Ability to work within time constraints (i.e. 1 week per level) and scoping accordingly
  • Slapsticks sense of humor to match the tone of the game
  • Organized and able to follow name, folder structure and coding standards
  • One or more shipped titled preferred
  • GIT experience (SourceTree) preferred

Typical Work Week

I’ll give you a level to implement. In some cases, it will be a rough design with list of objectives and gags we would like to see. In others, it will be a bit more general theme and you will come up with your own ideas. In that case, we’ll likely meet to brainstorm and solidify a more concrete design.

You will then work on your own to create the level from scratch, using existing systems we built, as well as custom-coding any additional elements needed (such as puzzles, new interactive objects, custom events, etc.) You will usually have a set amount of time (~1-2 weeks) to complete the level, so you will need to keep scope in mind to make sure we stay on schedule. I’d rather have a slightly smaller but fun level, than one that’s spread too thin.

At any point when you feel ready, I will review the level and give you feedback + changes to finalize it. Then, next week, we will move to the new level and repeat. There will be some time towards end of production to do testing and revisit all levels for extra polish and bug fixing.

While I reserve the right for final creative control, I like a collaborative effort; in the past, I’d usually bounce ideas with my other designers (and other team members), and we’d constantly give feedback on each other’s levels.

About Unbound Creations

Unbound Creations is an award-winning, independent game studio focusing on crafting believable worlds, with a strong narrative experience. It is founded and led by me, Jakub “Koobazaur” Kasztalski. Hi! I am Polish, traveling guy, currently in Seattle. I lived all over the world working on games, storytelling and even cinematography at one point. I studied humanities and ethnic conflict, all of which inspire my creative works.

We launched our first title, the political-narrative adventure Postmortem: one must die, in 2013. Its follow-up was 2016’s choose-your-own-adventure meets crime-mystery, Karaski… What Goes Up. In 2017 we launched HEADLINER, a game about controlling the news and seeing the effects on your career, society and family. It has now has been surpassed by a more ambitious spiritual successor Headliner: NoviNews, released October 2018.

We are currently taking a (much needed) break from serious political stuff to work on Rain on Your Parade, a slapstick comedy game where you play as a cloud and ruin everybody’s day.

rain on your parade banner

About Rain on Your Parade

Travel the world as a cute cardboard cloud and ruin everybody’s day! Unlock new methods of mischief in over 50 levels, each with unique setting and objectives. Make new friends and help them too – it’s an adorable schadenfreude game!

Rain on Your Parade is a slapstick comedy game where you play as a mischievous cloud determined to ruin everybody’s day. Customize your cloud with hats and accessories and even draw your own face! Play across a wide range of levels while unlocking new abilities and mechanics that get progressively more ridiculous.

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