Visual FX Artist

Unknown WorldsApply for this Job
September 16, 2020
Full Time

**This position has been filled.**

Create amazing visual effects for weapons, structures, environments and for most every element in our games. You should be able to create 2D images as well as implement 3D particle systems.   You should have strong artistic vision, a great eye for artistic detail and love making a big difference in games visuals.

This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).


  • Submit a portfolio with your application
  • Proficient in 3ds Max / Houdini / Maya
  • Proficient in Photoshop and After Effects (or equivalent)
  • Familiar with Unity 3D
  • Competent in polygon modeling, texturing, rendering, sprite sheet creation
  • Experience as FX artist in gaming industry
  • Experience with particle systems and geometry based visual effects
  • Strong artistic skill and ability to adapt to different visual styles
  • Optimize and work within the performance limitations of current platforms
  • Problem-solving and open mind
  • Proactive with a can-do attitude
  • Team player and good communication skills
  • Availability to go on global company retreats (Post COVID!)


  • Ability to write and optimize CG shaders
  • Experience with Substance Designer

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we provide $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. We are proud of our diversity and are excited to make our team even better.

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.


A long time ago, we created the Half-Life mod Natural Selection. We helped pioneer the “early access” model when we started bundling pre-orders with Overgrowth (now Humble). We created our own technology (Spark) and used it to build Natural Selection 2 for Steam.

We recently released Subnautica which is our biggest game to date (5M+ copies, Steam, Epic, Discord, XB1, PS4). Shipping early and often is in our blood.


We hang out in Slack. We meet regularly via videoconferencing. No one is micro-managed, team members are encouraged to be self-directed and apply their creativity to our projects. We also have regular full-team retreats in sunny gorgeous places all over the world. We rent a sweet house, fly the whole team there and spend a week swimming, gaming, drinking wine and giving micro-talks (similar to these).


Our ideal candidate is passionate, self-motivated, versatile and eager to learn new skills. Everyone is encouraged to collaborate on all aspects of the games we’re creating. The team works together to set the high level goals for each milestone, then each person determines how they can best contribute to achieving the objective. This type of approach doesn’t work for everyone, but for us, it’s thrilling.

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