We are searching for an experienced 3D artist to join us in creating a dynamic action game with a strong stylised aesthetic for PC and Console.
You will use your keen artistic eye and an enthusiasm for problem solving and execution to make inspirational and efficient game art. You will be working closely with the Art Director getting involved in every aspect of the art pipeline from concept, to creation, to game engine implementation.
Being part of a small team you’ll be working closely with all disciplines, having a say in all aspects of the game's creation and your voice and experience will be integral to enriching the Studio’s culture as it grows.
At Upstream Arcade we want to make iconic looking games and we want you to be an essential part of that.
You will be doing this:
You will have:
Additional or Desired Skills:
This is a Permanent position.
How to Apply:
Please send your application to: team@upstreamarcade.com
Job Reference: Ref UAART01
About Upstream Arcade
We are a small, plucky bunch with a desire to make beautiful looking, groundbreaking action games that stand out and play great. We understand what it takes to create something special while having a nice time and respecting each individual’s work life balance - we do not crunch!
We are devoted to a safe work environment that is inclusive and welcoming, reflecting the diversity in the world we live in. We want to build a lovely team and are always looking out for wonderful people from all backgrounds, experiences, abilities and perspectives to join us on our adventures. Let’s make awesome stuff and have fun doing it.
We like to work together in the same place, sharing ideas, stories and inspirations, (although of course no one is doing that at the moment). We’d hope you do too.
If this sounds like your cup of tea, then please look at our current vacancies and get in touch!
Our Recent Release - West of Dead
Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.