UI Artist

very very spaceshipApply for this Job
Posted
August 8, 2020
Contract
Seattle, WA
Remote

very very spaceship is a motley crew of space faring game designers, engineers and artists from the Pacific Northwest and beyond. For the past three years, under the leadership of BAFTA winning founder Sean Vesce (Never Alone, Tomb Raider Series, Mechwarrior Series), we have been solving the problems of the unknown for incredible partners like Google, Niantic Labs, Microsoft, and others. We are a tight knit group of makers thriving in our undiscovered future, making shared game experiences with AR, VR, Geolocation, Live Streaming and more. In addition to our client work, we make all sorts of wild garbage from signs that tell you when someone’s in the bathroom, to a weekly tabletop RPG show. (also a full spaceship interior haunted house)

very very spaceship is now recruiting for a diverse expansion to our crew to support upcoming missions. We are currently on the hunt for an exceptional UI Artist. Qualified candidates are energetic self starters, adept at managing several creative internal projects at once and handling an evolving schedule of events. Candidates are inclusive by nature and naturally motivated to support others to achieve beyond their own expectations.

Links for the vibe check:

Qualified candidates can apply by emailing, crew@vvspaceship.email with cover letter, resume and samples (if applicable).

Role Description: UI Artist

As a UI Artist, you are gifted with the ability to see cohesiveness, unity and dissonance. This position is responsible for reviewing our existing brand, design and prototype materials for a major client project to strengthen, reshape and reform as needed. You would flex your skills by developing a UI style that works in harmony with the Art Direction of the game. Plus, you are experienced in seeing through the eyes of the audience, during the development process. You work to improve the overall visual experience with the art and design team as we move through development phases to launch.

Creating a UI library & style guide based on existing style reference and comps alongside the Creative Director will be your first mission. Tools in hand, you extend this visual library as it grows with the game and become the living embodiment of this style guide. The long term mission is to create a unique visual style for each of our projects, spending more time hands-on in the engine with each project.

This role is Contract to Hire.

Responsibilities:

★ Evaluate existing brand, design, and prototype materials and make recommendations for improvement and iteration

★ Work with the CD to create a style guide / UI library usable by UX designers as well as Tech team for implementation

★ Brings style and panache to the UI

★ Able to self direct and collaborate with team members as needed

★ Able to ask for help if needed

★ Champion for the voice of the user

Minimum Qualifications:

★ 3+ years experience in a UI design role

★ Ability to work well in a fluid environment as creative challenges evolve

★ Experience in Adobe CS

★ Maker mentality

★ Strong collaborative workflow

★ Experience presenting ideas and workshopping ideas with stakeholders

★ A desire to grow and develop new skills

★ Excellent partnership and communication skills

★ Passionate and opinionated about usability

★ Able to work gracefully under pressure

Desired Qualifications:

★ Strong interest in games and game development

★ Experience working in Unity UI

★ Experience with prototyping tools such as Figma, Invision, etc

★ An understanding of the mobile landscape

★ Experience with AR/VR

★ Curiosity of new industry trends and best practices

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