We’re looking for a Gameplay Programmer to handle physics-driven, rootin-tootin-shootin, ability-focused gameplay at Well Told Entertainment. You will take responsibility for ‘where the rubber meets the road’ on gameplay, working closely with other engineers and designers to solve development conundrums and bring the game to life.
This role requires a keen eye for dialing in a player action or game-to-player interaction to make the experience feel just right.
Our team is very collaborative and iterative, but you will own the quality and polish of game-feel in our titles. You will be contributing to testing and improving the gameplay experience, so being passionate about ‘finding the fun’ and building quality experiences is a must!
Individuals with the following background
*Currently, our studio is operating WFH remote – but full-time positions are preferred to be local to our studio in Orange County in the future. But we are open and will review remote candidates.
We are an independent game studio that strives for high-agency narrative experiences in unique player-focused universes.
We believe that high-agency narrative content is the future of gaming, and as a young team we have specialized in cutting edge games storytelling for our 5+ years together.
From our own intellectual property in and out of VR to branded branching narratives partnering with Night School Studio, Telltale Games, Netflix, and more, we have touched every aspect of the narrative development pipeline and are eager to share our experience with partners, publishers, and fellow companies alike.
We are hiring programmers, designers, and producers. You can view (and share) all of our openings here.
Next Stop Nowhere is a road trip adventure story set in a colorful, cutthroat vision of outer space.
Play as Beckett, a simple courier living a simple life until a chance encounter with former bounty hunter Serra throws him into an adventure he never expected. And might not survive.The unlikely allies fly across a dusty, deadly galaxy in a race to save Serra’s son Eddy--dodging gangsters, bounty hunters, and the dangers of deep space along the way. Beckett is in over his head. How he survives--the choices he makes, the relationships he forges, the person he becomes--is up to you.
Five years after the events of OXENFREE, Riley returns to her hometown of Camena to investigate mysterious radio signals in OXENFREE II: Lost Signals. What she finds is more than she bargained for.