Unreal Developer (Blueprints/C++)

Wicked Games
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This position has been closed.
Posted
September 21, 2022
Full Time
Anywhere
Remote

Wicked Games is looking for experienced and motivated people to bring our first project to life. We are currently a small team, which we want to expand to bring our first project to market.

Our current roadmap sees us in early access roughly in Q4 2024, for which we would love to have people on board who can commit to us for that time period.

Since we are new, small, and remote only, it is important to us that you are an active and open communicator, who is fluent in English both in speech and writing.

We mainly look for people with experience in their role / the industry, but we are open to consider motivated fresh talent.

 

Your job will be to create solid, extendable features for our game in UE5. Multiplayer is a huge part- so netcoding experience is necessary. Our architecture will be predominantly in blueprints with custom nodes in C++ for optimisation.

 

REQUIREMENTS

  • 3+ years of experience as a Game Developer with UE
  • Strong problem-solving and analytic skills
  • Experience with advanced BP concepts and C++ coding
  • Experience with performance analysis and code optimisation
  • Good English communication and collaboration skills
  • Experience with building multiplayer games

 

NICE TO HAVE

  • Basic experience with Git or other versioning / source controls
  • UE Material visual scripting
  • Solid skills in mathematics
  • Experience with working in a team

 

WHAT WE HAVE TO OFFER

In return for your hard work, we offer you a friendly and focused environment, work from home, paid vacation, a share of the profits and the opportunity to work on a project, where your ideas and creativity count.

 

INTERESTED?

Send us an email with your CV and portfolio.

About 
Wicked Games

Wicked Games established in 2022, is a young company based in Bern, Switzerland, devised and founded by gamers for gamers, to make promising projects with innovative ideas and concepts.

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